Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Junior Member Retrobot's Avatar
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    @Khaylara

    Yeah, I've seen posts about it, but it just hasn't been the case in my experience, however I always have been playing in less active hours.

    Well yeah, if you spend your time playing music and growing veggies, you'd be leveling up your performance and gardening skills, I think, which is fine but I meant grindy as in leveling up your combat stats, which takes some grinding to do, or so I've been told.


    Yeah, I can see how it'd be hard to understand if you were a veteran player. It's just a new experience entirely for me, especially with how quests are mandatory and not just focusing on one/two stats at a time. But thanks for the advice, I'll definitely check out some life skills. I've already leveled up a bit in pathology.

    Yeah, I'm used to more easy-going mmorpgs that tell you at least a general direct to go, and I'll just have to get used to game and take those speed bumps and learn from them. Yeah, not really sure who pissed in that dudes cereal, but I'm sure it was only a small part of the friendly community I'll hopefully uncover.

  2. #12
    Senior Member Crissa's Avatar
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    The sewer is really well hidden in the bottom of the bay to the north-east of Serbule town.

    Really, we need some flags on the tougher skills to level like Fire and Bard that tell people explicitly they're going to hit brick walls if they've not leveled other side skills. I have fifteen levels of Fire and I've never touched the stuff ^-^

    Under the crystal is a terrible dungeon. If you have the poison damage resistance potion - which comes from a parallel quest - you totally own the place. Otherwise the slugs wipe the floor with you. It totally is a group dungeon because of that; you can't tank it without a key, and you can't generally kill Maronesa with level 15 damage solo. I escort people through there all the time. A level 40 easily can get killed by the uber-stacking poison if they're not paying attention.

    Although, my online time is terribly short to begin with ^-^


    @Retrobot

    Sorry I popped off at you, that was unfair.

    PPS: The combat refresh action isn't that it's efficient - it's that it regens your power and armor while being really cheap. It's basically PG's version of auto-attack.

    ...Maybe what we need isn't a recruiting board but a scheduling board where people can say when they'll be on to do various dungeons...

    @Tagamogi

    It was, originally, but the quest line sorta takes you to under the crystal and brain-bug first, before you can solo them; and there's no boss in the Chapel you can take down with level 10s but you could take down Maronesa with a group of them... So if that's Citan's intent, it's not what we ended up with!
    Last edited by Crissa; 10-09-2017 at 06:24 PM.

  3. #13
    Senior Member Tagamogi's Avatar
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    @Retrobot

    Cooking & gourmand are definitely the best non-combat skills to have (and, by extension, gardening to grow vegetables for cooking). One word of warning here: There are a lot of cooking recipes, and when I first started playing, I managed to bankrupt myself by buying every cooking recipe I could. I'm not sure how much that is an issue these days, but it may be wise to focus initially on recipes that are easy to make or that are good NPC gifts or that you can use to fill a work order for cash. Of course, if money isn't an issue, buy all recipes.

    The crown kill quests will appear randomly in both Serbule Hills and Eltibule. I've been pretty lucky with them recently, but it's definitely possible to go for a while without seeing one. They are more of an xp bonus than an absolute necessity, but still pretty nice.

    Crissa is entirely correct on both the combat refresh and the sewers - you'll want to look for a glowy blue portal under the water. Note that the sewers are pretty low level though, and you are unlikely to find the rats much of a challenge at 20. I still enjoy them at level 5ish though.

    I'm trying to wrap my mind around leveling both sword and fire magic at the same time, and mostly coming up with lots and lots of weapon switching which doesn't sound very pleasant. I don't want to tell you that you are playing "wrong", but I think you may have more fun if you drop either sword or fire magic for the time being, and instead pick up a second skill that you can actually use in combat at the same time as your primary skill. The compatibility chart at http://wiki.projectgorgon.com/wiki/S...tibility_Chart may help. (Note that while unarmed is technically compatible with all skills, having a mainhand or offhand weapon equipped will disable certain unarmed abilities.)
    (Now that I think about it, being a sword-wielding fire mage would be pretty cool. Sigh. Just not really possible in the game at this time. There are some enhancements planned for the future - I know knives also being offhand has been talked about, so maybe there will be the ability to use both sword and fire magic at the same time eventually.)

    Sword has a trainer in Serbule. It also has a second trainer who is very well hidden. Some of the trainer abilities are also available as scrolls - if you check Hulon's and Velkort's Used tabs, you may get lucky and find an ability scroll you can use.

    For fire, the nice thing is that the recipes should allow you to learn all the important abilities. The not-so-nice thing is that obtaining the ingredients for recipes can become very difficult for the higher level recipes. For example, I'd consider saltpeter to be easily obtainable at level 40, but you actually need it for level 25 fire magic research... You may be able to get some from other players, though.

    Yes, it can be a challenge to get used to navigating without quests pointing the way all the time. Each zone has areas of varying difficulty, and that difficulty may depend on which combat skills you are currently using. So, don't be afraid to poke your head into odd zones and places - the worst that will happen is that you will get killed and you then get to spend a few levels planning your revenge on the mob who killed you. Revenge is very, very sweet, though.

    Anyway, welcome again to the game!


    @Crissa - yeah, I was being overly picky. I'm still a bit fuzzy on the group dungeon concept - I think it involves being primarily populated by elites as opposed to regular mobs. It definitely helps to group up even if a dungeon isn't formally defined as a group dungeon.

  4. #14
    Member poulter's Avatar
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    Sad to hear that you experience engaging with another player wasn't very positive. You will find that most of the community are very helpful, but try to avoid spoiling a new player's fun by sharing knowledge openly as the game is about exploration i.e. hand-holding is OK, spoon feeding is avoided. That said, ask as many questions as you need to (in the help channel by preference) & if you get cursed by a boss, there are usually people willing to help you remove it afterwards- so give it a go

    Some points:
    Different mobs have different resistances & a damage type that really hurts one mob, can be ineffective on another type i.e. use the 'wrong' damage type on a specific mob type & you get to die
    e.g. the starter island boss can be defeated solo with level 6 to 8 skills if you know the game mechanics & 'technique'

    Within the same zone, you will get 'easy' mobs you can solo, and some, you can't even damage (i.e. you need to avoid them until you level /gear up). Unlike some games, PG doesn't hold you hand in this respect - which makes exploration much more fun.

    Coloured gear and the skills you use with it (on your bars) make a huge difference to your damage output. Suggest you ask a veteran about what to look for. how to match gear & skills in game.

  5. #15
    Member takatoka's Avatar
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    OP, does it feel like a better community now? after some sour-mouthed jerk un-welcomed you, these feedback comments should make that taste go away
    it's an amazingly good game community, and i would get into an established guild (or a growing one that promotes group play) as soon as possible. aside from the wonderful guild credits, there's help, advice, grouping, mentoring (very widely used), help with crafting materials, and (the best part) all those fabulous hand-me-downs that will make you seem awesome.
    and don't forget that Wiki is your friend. and you can access the game's wiki site right from inside the game (how cool is that)

    and don't forget that death is a skill in this game.

    i haven't been active for a little while (damn DOS II) but i know i can come in anytime and carry on from where i was..

    "come for the game... stay for the people"
    Last edited by takatoka; 10-10-2017 at 07:43 AM.

  6. #16
    Senior Member Crissa's Avatar
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    Citan decided you can punch while holding a sword (or as a cow) so Unarmed is much better than it was. Some of the throws might still have limits on them, but none of the basic combo attacks do any longer.

    Which, since equipment bonuses and combos often don't overlap, make it kinda less optimal than it ought to be? Anyhow. It's certainly something to consider.

    -Crissa

  7. #17
    Junior Member Mijja's Avatar
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    Quote Originally Posted by takatoka View Post
    OP, does it feel like a better community now? after some sour-mouthed jerk un-welcomed you, these feedback comments should make that taste go away
    I saw at least a slice of the participation of OP in the global chat, i don't know if it was the actual "bad" experience described or if he was already in a defensive state but people were actually trying to help him genuinely for what i've saw, even if he answered with some tint of frustration (as this original post perspires). Be careful about just one ringbell.

    To OP : i started not so long before you and i could have different adaptation mecanisms / better luck about people i met, so i cant relate to your bad experience (also saw so much people helped by others through chat !)... keep it up, figuring out things is really rewarding in this game ! Just turns out you followed quests /explored places thinking the game couldnt possibly give you content you cant realize yet, but it can actually happen... try another place, ask out ! There's a lot of things i couldn't do at the start and avoided them trying to find out other ways to progress until i can overcome those difficulties. Global chat is always here to help (if knowledgeable people are available, that is), the /forum and /wiki commands are handy too.

    Also don't forget the fact that the point of this whole game (putting aside the "game in Alpha-state" argument which is valid but also makes your topic interesting towards improving the game) is having fun discovering new things so it can happen that some people are reluctant to spoil too much things when helping you, and in those cases you can have vague directions to help you out while still limiting the spoilers (my bet is that very thing is the base of your "bad egg" experience because of a misunderstanding).
    Last edited by Mijja; 10-13-2017 at 04:18 AM.

  8. #18
    Member Malice00's Avatar
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    Retrobot, sorry for your troubles starting out. As you have witnessed first hand some people are very cruel. I guess it is in part due to immature jerks having anonymity. My tales are similar and yet different to yours. I sure died a lot, got curse a bunch, quit a couple of times. Then I asked for help and 4 people came to help against the forgotten Golem. That of course was after some people mocked me. Oh well this game is a microcosm of real world people. But all in all I like this game. It took me 40 levels at two major skills to realize that I needed to get favor with NPC's. I don't use Wikiapedia, I just muddle through the world and learn by trial and error. That is the real quest. Leveling is fun but if it was a cake walk would anyone stay long term...maybe because then it becomes about the trivial "look at me" attitude "I am higher level than you". Really, think about it, it is cyber mud and not reality. In my opinion, game time is a release from the everyday grind of life. End game is not too finish maxed out, it is the new unexplored road traveled everyday.

    Lastly, yesterday, I finally joined a guild after 10 months refusing offers. Why, the people I was playing with asked for nothing, and offered friendship.

    Contact me in game, I have a high level tank I play. But I do have two relatively new avatars I can play with you on. Seek me out, I am known as Joaquin.
    Last edited by Malice00; 10-14-2017 at 08:00 AM.
    Love reading RA Salvatore!
    AC was my first passion, played some Ultima, WOW, RIFT, Starwars, Lord of the Rings and Elder Scrolls.
    It's just a game.



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