Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member GrayBeard's Avatar
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    Skills - specialties and rate progression

    I like that you can level in each and every skill.
    Has there ever been any discussion on specializing in certain skills?
    Meaning, you pick a few skills and level at a normal rate. All other skills would level at a much slower rate.

    It could possibly help with a player driven economy and make the market space more viable.
    Last edited by GrayBeard; 10-01-2017 at 03:26 PM.

  2. #2
    Member Tigerwyld's Avatar
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    I really like what you're getting at.. but wouldn't it be level in your specialized skills at an accelerated rate? If you're leveling normally; but slower in all others - what incentive would one have to specalize? Be better to skip that and lvl all things normally

    But yeah; I love this concept - put a cap on how many specials you can have; and when you reach ..say.. lvl 15 or so in a skill, the Trainer can have the training for it ~ ite "Speciaized Fire Magic" which simply gives you 25% more xps in that skill. And each time you specialize (up to the cap) you suffer -5% or so xps when using other skills.

    Obviously; with the system designed for dual skills; you'd want to specialize in both your main areas
    "We few, we happy few - we band of piggies."

  3. #3
    Junior Member GrayBeard's Avatar
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    I see what you mean and you have a fair point.

    After reading the other post about the vendor stalls, trying to think of a way to make all materials (gathered and crafted) more valuable.

    Not sure how it would fly but possibly having a character only be able to pick 2 or 3 skills or a skill tree (e.g. gathering, manufacturing, entertainment, etc..)
    Would lead to a bunch of alts though, so in the end not sure if it solves anything.



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