Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: Necromancy+
  1. #1
    Member MorKazim's Avatar
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    Necromancy+

    It is has 2 parts. The Damage Skill Part, and the undead skill Part.
    • Damage Skill Part: it has good (medium) damage with some good Utilities (Deathgaze). Unfortunately this world has many undead. And the “Necromancer” can’t damage the Undead… LOL.

    • Undead Skill Part: it is bad… you have to rely on 2+1 Created undead that can’t stand in the way of any mid-level mob. Unless you are the target of the mobs wroth they get “Dead” very fast…

    You could say that a “Necromancer” would be able to control the undead better than other but no…

    Some Suggestions.
    • Make Necromancy Users resistant to Undead attacks (whatever the type)
    • Make Necromancy Users, Invisible to Undead.
    • Make Necromancy Users be able to harm Undead (with Necromancy skill)
    • Make Necromancy Control Free Undead. Remove some of the current (Skeletal xxx, Zombie) and make something like the Animal handling skill (but without the stable…), to be able to Charm, control a single (or more) free willed undead of some type.

    Thank you.

  2. #2
    Senior Member ShieldBreaker's Avatar
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    I like the idea of being able to Mez undead as a Necromancer.

    And if full control is too powered, maybe an AOE spell that makes each undead in range choose a different target at random and attacks that target even if it was a MOB it was fighting along side a moment earlier. Could have a check to see if the necro skill is high enough to effect that level of undead, and higher levels of the ability would mean longer the undead are confused.

    But don't want to go too wild, think every skill is supposed to have a enemy that it just not all that great against. You got another skill to work with and planning how you are going to take on a area is part of the fun for some.



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