How many combat/craft/"passive" skills would an average player take to level 100+?
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Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
How many combat/craft/"passive" skills would an average player take to level 100+?
A recent post by Citan got me thinking about how many skills will an average player "max" or take beyond 80? 90? 100? Most of us won't be able to be masters of everything forever and we will need to start to narrow our skills at some point and specialize because of ability/recipe costs and inventory.
I'm curious what is a reasonable number of skills to take to 50? I probably have 10+ level 50 combat skills. Level 60 I have fewer, maybe 10 combat skills and 10 crafts, all of the "passive" skills like first aid, armor patching, butchering, fishing, skinning... etc. At level 70 I have 3 combat skills, and maybe 2-3, I can't remember, craft skills, and still all of the "passive" skills.
So at 80 should I pick 2 combat skills? and 2 crafting then stick with those until 100? Or am I getting too focused too soon?