Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I think this is developer feedback. Most players are never going to come here to check out "optimal" settings; perhaps the devs might look at things most players do - like set a key binding for next available noncombatant - and simply make this a default setting.
"Set next non combatant" was something I felt should just be set as a default key and explained in the tutorial.
I may have already mentioned this on the forums, but I also find that using WASD to navigate instead of "mouse-look" makes a huge difference in getting around in Serbule
I'm pretty used to this, so it was an easy switch, but if you have tried these setting suggestions and still feel disjointedly spinny in Serb, try WASD