Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #81
    Member Atis's Avatar
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    Quote Originally Posted by Crissa View Post
    Of course it exists, but that isn't a feature that makes the market forces less like reality.
    It never was like reality to begin with, hardly can get less realistic.


    To attract players to market it should be either interesting or important. It's not interesting and, thanks to coin-farming, it's not important. In it's current form it's pretty much store owner roleplay or charity.

  2. #82
    Senior Member Crissa's Avatar
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    Quote Originally Posted by Atis View Post
    It never was like reality to begin with, hardly can get less realistic.
    This contradicts this:

    Quote Originally Posted by Atis View Post
    To attract players to market it should be either interesting or important. It's not interesting and, thanks to coin-farming, it's not important. In it's current form it's pretty much store owner roleplay or charity.
    ...Which doesn't disagree with the assertion that economics is economics, in game or out.

  3. #83
    Member Atis's Avatar
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    Quote Originally Posted by Crissa View Post
    This contradicts this:


    ...Which doesn't disagree with the assertion that economics is economics, in game or out.
    Economics is different for every situation and there is no IRL situation exactly like in PG. Bazaar merchant from tiny pacific island will do at Wall Street just as good as IRL economics does in this game.

  4. #84
    Senior Member Crissa's Avatar
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    Thank you for saying economics doesn't exist pointlessly. It's nice that you have such unfounded beliefs, I guess, for you, but disastrous for games and real life.

    That's so... Unique and useful and going to get the thread locked.

    Quote Originally Posted by Atis View Post
    Economics is different for every situation and there is no IRL situation exactly like in PG. Bazaar merchant from tiny pacific island will do at Wall Street just as good as IRL economics does in this game.
    There's so much wrong there.

    As long as there is capital to trade, it doesn't matter if it's pigs, pig futures, or stocks, the basic mathematics of it doesn't change; just the weights of the parameters.

    You might have well just said a campfire has no relation to a blast furnace. Or an integrated circuit to a Baghdad battery. Only the parameters change, not the formula or mechanics.



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