Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
"Why do we need to grind so much?" - "You are not supposed to learn everything, pick what you like, specialize and cooperate with other specialists."
"Why do i need to level 20 skills to use 2?" - "Shut up and learn everything."
Originally Posted by Crissa
Showing up with a flower in your teeth or hand ...
... doesn't require ikebana grandmastery.
Originally Posted by Khaylara
A bard should have artistic sense so why not arranging bouquets?
Should bard also be a painter, a sculptor, a calligraphist, a chef, a writer and whatever sounds like art-related? No way you can get on a windy road to bring a music to some faraway village without that art college. Hmm, but flower arranger also should have artistic sense so he must become bard 70lv first. Now that's a conundrum. What art should go first?
But srsly, can't bard hardships be actually bard-related and not some plucked from the air dependency on Art of Potato?