Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheronís Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Lord ManHammer's Avatar
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    Not Everyone Should Get Everything

    This game has potential in a way but it will not last. Games that allow every player to have the same stuff as, not only your realm mates, but the enemy side as well.

    Sure you can make abilities as intricate as you want but the shelf life of that kind of play is short lived. Look how fast ESO sucked and they actually have specific class abilities you can use but even that gets old as everyone uses the same meta when games give everything to everyone. Its boring and shelf life dwindles fast.

    Looking around to see every person have the same several 'builds' will get old. Game will be new and everyone will explore and people will say hey that allows people to experiment and come up with a build all their own......an that sounds great.

    But it never happens after content has been out for more than 2 weeks because everyone figures out the new tweek to use an then everyone but a few weirdos follow and meta meta meta god that sucks.

    Races should have very specific abilities and race defining characteristics that MEAN SOMETHING.

    Gender would be nice to have different traits for each.

    And Class biggest of all should be VERY different and defining and this game? Just a mish mash of abilities that players will level up to max very fast and then everyones the same after 3-6mo.

    Gaming companies that just open window abilities to every race, class, gender are just lazy and are making a huge mistake. The only way to make that last is to have updates every few months to change the meta or itll just be the same ole same ole.

    Really had hope for this game beta testing and everything else seems pretty good, not buggy as I would have thought. But the EVERYONE GETS A MEDAL with abilities with nothing special for class and race is a game killer and certainly will kill this game fairly quickly.

    Sad thing is it is likely far too late to even change that direction so this game is just doomed. Its not even as cool as ESO and that game tanked far worse than anyone wanted.

    Because everyone getting the same thing gets old, creates meta builds so not only do you have the same abilities but to compete due to the last patch #31324 you need meta build adfad vs meta build asdrfas that was good 2 weeks ago, now is broken.

    Superfans will just either dismiss or rage at this, doesnt really matter, after ESO im done with dull companies that kick out bland games that are already lockboxed into a playstyle of wait for the new meta when new patch x comes out. That is just lazy bullshitake. Rant all you want about this post but 6mo into the game release watch it dwindle.

    Like every other game that pulls this lazy crap.

  2. #2
    Member BetaNotus's Avatar
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    Hopefully this response neither dismisses or rages at your post.
    The races currently in the game are only the starter races, and the upcoming races will have varying levels of mechanics that match what you suggest, with abilities specific to those races. Already, characters who choose to become Druids or Lycanthropes see themselves restricted in some ways, and the same could be said about the animal forms.

    Upcoming races include Fairies, Orcs, and Dwarves. Looking at Sword, we can see some changes recently made that will impact how different races learn skills. Humans, Elves, Rakshasa, and Orcs will automatically learn sword abilities as they level the skill, but it appears that Dwarves and Fae will not. I would expect (and like the idea) that some other skills will be updated to follow this race-based unlock in the future.

    I can see the potential problem you speak of being further mitigated with the more specialized sub-skills the devs have talked about in the past. Rapier may end up as a sub-skill of sword, and a staff fighter may unlock the spear fighter sub-skill if they want. Wands have also been mentioned. The sheer number of combinations, plus player preference and stubbornness, will push Gorgon away from a meta build track.

    As a last note, I've been around for a while, and can't remember any time where I've seen anything resembling a meta-build form. Sure, there were times in recent history where Hammer and Mentalism quickly grew in popularity for a short time, but I have yet to see any set of builds dominate the player base.
    Bannerholme Archivist

  3. #3
    Senior Member Oxlazr's Avatar
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    Over-powered builds do pop up from time to time, but I don't usually see everyone jump on the bandwagon as they're usually pushed back into line pretty quickly.

    That said, I do agree with the overall sentiment of your post - though I know there's already been talk of things like this popping up in the future (even for the base races, you'll be able to opt-in to certain racial features, as I understand it).

    The main reason I only stop by every major patch at the moment is because I can do everything on a single character, and I don't really want to play that character anymore. I've been making challenge modes and such, and they sometimes work if people jump on board, but for the most part the game doesn't really push alts all that much right now. Eventually I reckon that'll change, but I'm still super keen to see some official challenge leagues pop up from time to time with different rules, much like the weekend events.

    I tend to enjoy the lower level content more than the high-end content anyways.

    A lot of modern games try to design content in a way that it's seen by the most people possible, though - I can respect that in some capacity Project Gorgon doesn't design everything to be for everyone. Some degree of accessibility is appreciated, should people want to pursue a particular option, but having a character goal in mind & making sacrifices along the way can be a fresh way to play the game.

  4. #4
    Junior Member Ste.L's Avatar
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    Hey Lord ManHammer, i'm curious about your post. Project Gorgon is one of the more original MMO's out there with countless class combinations, i.e anything from the classic rpg style for example; tank (sword/sheild) mage (fire/ice) healer (psych/ment) to very unusual choices like playing as a pig, deer bat etc etc. there are numerous different combinations with a wide range of different available. So basically it's nothing like ESO or probably any other of the games from "lazy" game companys you've played.

    So how long have you been playing ? if you're still on the starter island and seeing everyone running around with the sword/unarmed or sword/psych build and wearing very similar gear than yes i can understand your viewpoint. But the starter island is just basically that, i.e. the starter area and is a number of other areas to explore, different skills to learn, gear to craft etc etc.

    From what I understand Project Gorgon has been built up from the ground from a very small group of hardworking and dedicated developers (Citan, Srand, Silvonus) and has been mostly self funded with contributions from kickstarter and donations. And as already mentioned it has numerous class/ combat skill combinations so basically it's limited by your imagination as to what kind of character you what to play. Sure some combinations are more popular and give better dps or survivablity but thats to be expected in any game.

    Although it would be good to have more diversity in the racial starting characteristics, as mentioned by previous reply i'm sure the devs have that planned for future updates.

    So what build are you and how long have you been playing ?
    Last edited by Ste.L; 08-22-2017 at 09:38 PM.

  5. #5
    Senior Member Khaylara's Avatar
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    "Looking around to see every person have the same several 'builds' will get old. Game will be new and everyone will explore and people will say hey that allows people to experiment and come up with a build all their own......an that sounds great.

    But it never happens after content has been out for more than 2 weeks because everyone figures out the new tweek to use an then everyone but a few weirdos follow and meta meta meta god that sucks."


    I tend to agree with Ste.L on this, your experience must be a tad limited. The player base can't take the "same build" and replicate it for a very simple reason-what can seem like an ideal build for a dungeon or a zone is completely useless for another. Try killing manti with sword+psychology.

    "Races should have very specific abilities and race defining characteristics that MEAN SOMETHING.

    Gender would be nice to have different traits for each."


    The current races are, as BetaNotus mentioned, only the newbie races and they still have some racial traits-obsession with hygiene, loneliness etc

    Gender - hell, no, not another gender locking MMO. I don't want to be forced to play male so I can choose a swordsman.

    "And Class biggest of all should be VERY different and defining and this game? Just a mish mash of abilities that players will level up to max very fast and then everyones the same after 3-6mo."

    This game doesn't have classes, it's exactly meant to me a "mish mash of abilities" so players can customize their builds accordingly.


    edit - just by checking out this thread https://forum.projectgorgon.com/show...it-working-out it's obvious builds are quite diverse.
    Last edited by Khaylara; 08-23-2017 at 04:56 AM.

  6. #6
    Senior Member kazeandi's Avatar
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    I take issue with 2 points made in this posting:

    1) "if things won't work as I say, it's crap"

    and

    2) "the devs must be lazy"

    Point 1 makes you sound egocentric and immature, while point 2 makes your knowledge of this game look insufficient, as you can see from the replies so far.
    Normally, I would now debate and write where I think your POV is mistaken, but given point 1, all I will say is

    Spoiler Spoiler:

  7.   This is the last staff post in this thread.   #7
    Moderator srand's Avatar
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    @Khaylara: I think I have permanent eye damage now.
    @kazeandi: You're walking a bit close to the line of taking it from discussion to personal. I'd appreciate if you could back off that a bit. You know, maybe not finish with the ASCII finger?

  8. #8
    Senior Member kazeandi's Avatar
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    Quote Originally Posted by srand View Post
    ASCII finger?
    Sowwy
    /10 char

  9. #9
    Senior Member Khaylara's Avatar
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    Quote Originally Posted by srand View Post
    @Khaylara: I think I have permanent eye damage now.
    Blame it on the forum admin xD I think it's bright and cheerful!

    (edit-I haven't figured out how to do multiple quotes just yet)
    Last edited by Khaylara; 08-23-2017 at 11:09 AM.

  10. #10
    Senior Member Tagamogi's Avatar
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    Quote Originally Posted by Khaylara View Post

    Gender - hell, no, not another gender locking MMO. I don't want to be forced to play male so I can choose a swordsman.
    Hah, exactly what I was thinking. I'm happy to play as an orc, elf, human, intelligent walrus, whatever, but as soon as a game tries to trick me into making a male character of whichever species, I tend to lose all interest.

    This was actually a point in the OP that I found mildly interesting - I think having some minor different benefits/drawbacks for each race makes sense and makes the race choice more interesting than just picking a particular set of looks. Having similar differences for gender may make logical sense, but I really hate it whenever a game decides to do that. I'm not sure whether that's because gender isn't really much of a character choice for me, or whether it's that the benefits for my preferred gender never match up to what class/skills I actually want to play.
    Last edited by Tagamogi; 08-23-2017 at 12:30 PM.



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