Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
First, you reduce the teleportation pads to one per zone, at most. Keep the teleportation tutorial on the Island, but make each "new" pad require a crazy amount of experience to be able to teleport to, or possibly even a quest. Or make each new bind cost, say, 20,000 councils.
As as social person, I would like to see a group teleportation as well (obviously only very high level players would have, akin to full augmentation); that way with the increased teleportation difficulty you would require people to interact more.
TLDR: So many teleportation pads and such an easy skill cheapens the size of the game.