Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Senior Member mrwarp's Avatar
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    End game level caps - what to expect?

    This one is directed to the devs. I know I have read it somewhere and the reason I bring up is it was recently discussed again but I just can't find it. Perhaps it is in the lost blogs, so I ask for the devs to elaborate a bit here to have a fresh updated record.

    For the game as a whole, as in beyond launch and expansions, what do you forsee as the final hard level cap (minus bonus levels) and how far beyond that do you expect bonus levels from other skills to help stretch that? I understand it may vary per skill but any insight you're willing to give is always greatly appreciated.

  2.   This is the last staff post in this thread.   #2
    Administrator Citan's Avatar
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    At launch we expect the combat skills to scale to 100, plus 25 points of synergy bonuses, for a "max level " of 125. (There will be more than 25 available synergy points for each skill, so that you can pick and choose which ones you want to earn. But only the first 25 synergy skill points count.)

    I've occasionally talked about the possibility of skills going to 125 base, plus 25 synergy, for a total of 150, but I suspect that'll happen post-launch.

    There will be other ways to advance your character beyond that -- sort of "alternate advancement" if you like. One of the ways I've talked about is "Master Abilities", which are more-powerful versions of normal abilities, earned by killing elites. I'm not sure if that specific idea will end up in the final game -- I prototyped that idea but decided it was super dull, so it's still sitting on the back-burner -- but there will be some mechanisms, whatever form they end up taking.

  3. #3
    Senior Member mrwarp's Avatar
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    Very nice! Thank you, Citan.



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