Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I just happened upon Project Gorgon today and found the idea of it quite interesting. I have tried other (pre)alpha games in the past to see where they would lead, alas most ended up closing shop due to vast ambitions with no plausible way for proper implementation. After skimming the dev notes, my hopes for PG are high and I believe that something very fun will be created.
Hopefully I can be helpful as a member of the community, and will most likely be posting in Support & Suggestions when I can.
Hopefully I can be helpful as a member of the community, and will most likely be posting in Support & Suggestions when I can.
Second, you can also offer suggestions from in-game. Its the '!' on the right side bar. They have fancy databases setup so they can record and track bugs and suggestions so if you see something, say something! It'll be added to the list, even if it takes a bit to get to.
PS. I'm not that telling you not to post, far from it, posting is great for opening up discussion. But some things can't merit discussion simply cause its.. " oh that rock's shader is upside down, thats weird' so its good for things like that
Welcome to the game. The great thing about PG is that nothing has to be changed (besides graphics, UI and skill balancing) to have a playable game that is enjoyable.