Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Well the system seem pretty straightforward, in the breakout the spreadsheet and day-planner kind of way.
i think if you do a moon check lore, you should get a little buff icon come up for the time remain in the day or the moon phase, The little icon should show you the moon phase graphically, and it's tool tip should tell you fancy name of the phase and the quarter one. This would help with mushroom farming.
However;
If there is some trick to using 12 HR (etc) boxes, using them for multiply crops, I sure can't figure that out. You seed a 2 hr crop, come back right when it is done and your option is to retire the box. You close the dialog without clicking retire, it still despawns as soon as the dialog window closes.