Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #21
    Senior Member ShieldBreaker's Avatar
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    Well I use the longest lasting box that I have the most resources on hand to make. I got almost a whole stack of Blusher Mushrooms Flakes so I think I usually end up with Lucky Mushroom Box (24 hour). During the day I try to seed the low level mushrooms, and at bedtime I put in the high level mushrooms. Once I get around to familiar moon phases I'll probably switch to higher yield boxes. The day I did low level mushrooms all day I found that a grueling day.

    I'd stick with going for the hr boxes unless you can find one that your resources match up better with. Wood is the limiting factor, and hr boxes don't use up any more wood then a single use. So except for planning to optimize your harvests, there is no downside to using an hr box over a single use of the same kind. As a dumb perk I found to hr boxes, if I have an hour box going and I forgot to check what substrate was in it and it happens to still have time on it, I can check or double check what the substrate was by checking the box right away. Of course once research is over that is not a perk anymore. Hour boxes are a little annoying if you are obsessive about maximizing effectiveness, but even so, not getting back in time to get the harvest is still more efficient or as efficient as doing single use boxes.

  2. #22
    Senior Member Tagamogi's Avatar
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    Good point on the materials. I think if I have a box with a ticking timer, I'm going to feel that I must optimize it, so I'm safer sticking to the single use boxes since they won't tempt me. That's more of a me problem than a game problem though. And no, I can't bring myself to abandon still usable boxes either...

    I do like the idea of being able to go back to check the substrates, though.

    Oh, by the way, if the moon phase changes during the box growth period, is it going to use the moon phase at the time the box was started, or at harvest time? I sort of want to test this too, but don't really want to tie up a box for several days for that...

  3. #23
    Senior Member ShieldBreaker's Avatar
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    Quote Originally Posted by Tagamogi View Post
    ...

    Oh, by the way, if the moon phase changes during the box growth period, is it going to use the moon phase at the time the box was started, or at harvest time? I sort of want to test this too, but don't really want to tie up a box for several days for that...
    I'm about 95% sure it uses the harvest time it check the moon phase to figure the results. It seems to me that, that is the way it works.

  4. #24
    Member Arundel's Avatar
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    I am at 50+ Mushroom farming. I too like the boxes that are one use and leave them alone. I don't want to micro manage boxes 4 times a day either so I go for the long-use ones. I am sure if I did the math the "very fast" box or something is the best but I can't stand having to run across the world that many more times to check on them in my cave.

    On moon phases: I have observed that it is the harvest time, or when the box is actually opened, where the moon phase is checked. I grew some Iocaines I believe and received twice as much when it first said Waxing Crescent when I opened it.



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