Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Inoruuk's Avatar
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    Suggestion: ERMAGERD GLUEMAKING!!!

    So it sort of dawned on me all of the sudden last night that in a game with so many skills from the practical to the impractical that one skill in particular is very very notably absent. This is especially true when you consider the very robust crafting system. That skill is obvious (particularly if you read the thread title), glue making.

    In a crafting systems that includes so many professions that make heavy use of glue, such as: carpentry, leatherworking, toolmaking, blacksmithing, tailoring, and perhaps others that slip my mind at the moment, we are missing that critical ingredient in so many of those tasks.

    Not only that, but we also already have in place the systems that would allow for the harvesting and crafting of some materials, from primitive hide glues (skinning and butchering) to complex chemical glues (alchemy).

    Why bother? Well for one, a bit of realism. Glue is or has historically been used in bowmaking (sinew backing a bow or making a horn bow), fletching (gluing fletchings onto shafts AND gluing arrow heads onto shafts), smithing weapons and tools (affixing handles to tangs), carpentry (hello, wood glue?), leather work (wide surface areas that need to be attached are often glued AND stitched, like the soles of shoes), tailoring (temporary glues used to keep long term projects from fraying or temporarily fix things while they are stitched), and almost certainly more. Another reason to bother is to add a material providing skills as an alternate option to entry level crafting.

    For example, say you want to get into carpentry but NOT blacksmithing. There could be alternate recipes that allow you to level carpentry with only wood and glue, not nails or metallic components. It's easy to say "Hey, just get a few levels of blacksmithing or buy them from a player." but with a small population the server economy is not great, and maybe that person doesn't want to be a smith for roleplay reasons (yes, roleplay, it's fun, you should try it).

    Regardless of how you feel about this as an addition, it makes sense logically for it to exist. How or if it is implemented, and the determination of what the purpose of the skill would be in the grand scheme of things, is to my mind, definitely worth discussing.

    Sorry for the rambling post, here is the short version. Glue making is a logical skill to have in this game. But is it needed, should it be added, and if so how should it be implemented?

  2. #2
    Senior Member Crissa's Avatar
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    Glue is a pretty ignored ancient technology. We have evidence that Neanderthal made natural glues that we wouldn't have the equivalent until modern times.

    And everything uses glue!



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