Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    Junior Member Wise's Avatar
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    Quote Originally Posted by Silvonis View Post
    It's a bug with the game engine Unity so, unfortunately, it's out of our hands. That said, we are working on an update that includes an upgrade to the Unity Game Engine, so it may be resolved with that.
    Some more data for your investigation. I've definitely been experiencing this problem, post Unity update. As another user mentioned, reducing the value in Advanced Settings for "Entity Animation Distance Multiplier" greatly reduces the impact of the problem, but of course now the game looks less lively.

    I see the issue most often (but not limited) when entering Serbule Keep, especially in the trading area. Without using my keyboard (A and D to turn) I doubt I could navigate my way through there.

    I'm interested in providing support in investigating this problem, as I am able to reliably reproduce it.
    Last edited by Wise; 08-01-2020 at 07:11 AM. Reason: Typo



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