Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Senior Member Crissa's Avatar
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    Dec 2016
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    NPCs and backface culling

    I've heard other people having problems with this, but it's really driving me batty.

    I'm borrowing a PC to play lately - it's a 6-core i7 with 64G RAM and an nVidia 1080 built for VR development.

    ...And when I'm in Serb, and I come around a corner where there are NPCs, I find my ability to turn just totally goes away. This only happens when there's a series of walls obscuring some number of NPCs. Sometimes even auto-path will flip me around backwards.

    Now, I understand why this happens on my Air - it's got an Intel HD 5000 and only a G of video ram - but I'm thinking there's something else at play.

    Does anyone else try to turn by mouse/mouselook and find your character unstable while running around corners?

    It's absolutely deadly in dungeons. And tab/autotargeting can make this worse, as the nearest NPC or aggro'd NPC is not the one that it automatically selects.
    Last edited by Crissa; 07-12-2017 at 03:41 PM.



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