Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Please have green text added to the end of any meal item's description that has been tried at least once, for the sake of quickly discerning whether or not something in inventory should be eaten to level gourmand. I realize a list of consumed meals is provided in the skill list when Gourmand is selected, but inline text akin to what is presented on industry work orders that have been fulfilled or recipes which have been learned is clearer and more consistent.
Extra Credit:
Don't simply have the added green text be a common string like "You've already tried this meal before.", but instead be opinionated 'flavor text' for various items, such as: "Delicious, but a bit on the sweet side." or "A bit sour at first, but the taste grows on you.".