Animal Handling Bug/Question About Animals and their Breeds
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
@Asashoryu - I like your suggestions a lot. We may need an additional mode for how the pet should behave if it itself is attacked, rather than its handler? One of my usual pet frustrations is my pet lagging a mile behind me, getting attacked by something and stopping to fight that mob, without me even being aware what is happening... Alternatively, some games code pets so that they will never get aggro from a mob unless they actively attack it first. That may not be realistic, but not having to constantly worry about odd pathing is a really nice bonus for the pet owner.