Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Worm's Avatar
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    May 2017
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    Food shouldn't be a part of itemization

    On top of that it's locked behind two skills. I understand wanting to prevent low level players from being invincible thanks to high level food buffs but either tie food to endurance, make it percentile regen, or provide base regeneration and don't make food such a huge part of dungeoning. When you're in a party food is basically more important than any piece of gear you're wearing and if you don't have good food all you'll do is slow down your party.

    I can appreciate the idea of it but in practice it's just meaningless power gimp. All I have to do is go cook and eat every recipe like I'm playing Yakuza, and I'll be over the hump. Though it's just a hump. Having a variety of skills is neat but every adventurer needing to be a chef and foodie is just silly.
    Last edited by Worm; 05-12-2017 at 06:12 PM.



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