On top of that it's locked behind two skills. I understand wanting to prevent low level players from being invincible thanks to high level food buffs but either tie food to endurance, make it percentile regen, or provide base regeneration and don't make food such a huge part of dungeoning. When you're in a party food is basically more important than any piece of gear you're wearing and if you don't have good food all you'll do is slow down your party.
I can appreciate the idea of it but in practice it's just meaningless power gimp. All I have to do is go cook and eat every recipe like I'm playing Yakuza, and I'll be over the hump. Though it's just a hump. Having a variety of skills is neat but every adventurer needing to be a chef and foodie is just silly.