A good suggestion to the game also is that try to publich it on Steam.
There alot more people would come to play this game,
A good suggestion to the game also is that try to publich it on Steam.
There alot more people would come to play this game,
That's exactly what's going to happen. I recommend reading the developer blog, link on the home page.
https://forum.projectgorgon.com/entr...anuary-16-2017
Last edited by Khaylara; 04-27-2017 at 05:32 AM.
It's one of those things that sounds nice at first but then in practice is a terrible idea. Too many people would find it fun to block paths and doorways to important NPCs/locations. And in my experience, any game that at all fosters hostility or frustrating mechanics like that gets the worst community. To be honest, I killed a spider in a doorway by mistake and then couldn't get through the doorway.
Open world would be cool but as stated above, I read it isn't possible with the engine.
Full loot PvP is another thing that sounds fun, but in practice, isn't. I've played enough MMOs with things like this to know that I hate it and if Gorgon went in this direction I would stop playing immediately. I don't play to be griefed.
PG is (mainly) a PvE game and the primary reason i got interested in PG in the first place.
I'm so incredibly tired of the "force PvP through everyone's throat" hype that has been going on for a while now. I don't mind a bit of PvP on the side but forcing PvP on everyone is poor design choice imho.
Steam is a good platform but with all respect... PG in it's current state is far from ready for a Steam launch. In the current state it attracts a certain "niche" of players. That is fine but if PG is launched on Steam in it's current state the Steam rating for PG will tank within a day. This can hurt the game really bad. It's already hard enough to get a group of loyal people to play your game, it's almost impossible to convince people to give you a second chance after a disastrous, too early, Steam launch and the game got a bad name.