Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
hi. at least consider player collision, It makes the game a bit "realistic" in a way i cant describe.
its not the same thing when you can walk thru players as when you cant walk thru them.
consider it at least!!
There actually was player collision in-game at one point, and it caused some problems. Larger characters, including spiders, bats, cows, and wolves could block off entrances of some of the NPC locations in Serbule. It wasn't uncommon to have an afk character preventing access to Jack by mistake. The removal of player collision did reduce the number of player-towers, although there is a method to gain temporary solidness if the need to construct a tower arises.