Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Senior Member Tagamogi's Avatar
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    Bonus Levels for Battle Chemistry?

    Since the highest level battle chemistry ability is level 74, I assume there are 4 total bonus levels available for battle chemistry. Which skills give those bonuses? I currently have 3 bonus levels from somewhere, probably mostly alchemy, but I can't figure out which skill might have that fourth bonus level.

  2. #2
    Senior Member alleryn's Avatar
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    The wiki (http://projectgorgon.com/wiki/Synergy_Levels) lists just 3 bonus levels (2 from alchemy and 1 from pathology). I believe this info updates 'automatically' (via @Extractum11's script from the info in http://cdn.projectgorgon.com/v278/data/skills.json), so most likely this is an oversight and that last ability should be level 73 or else that fourth bonus level is missing.

  3. #3
    Senior Member ShieldBreaker's Avatar
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    I think 73 is the limit.

    Spoiler Spoiler:

  4. #4
    Senior Member Tagamogi's Avatar
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    Thanks! I'd just assumed the Wiki is out of date. Good to know that isn't the case. And also good to know that I don't need to level fire magic which is where I was guessing my missing level might be hiding.

  5. #5
    Member Extractum11's Avatar
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    Usually abilities that are above the level cap are marked as "Lint_NotLearnable" in the json, so the bot knows to ignore those. Looks like that last BC ability (Healing Mist 8) doesn't have that, probably an oversight.

    If a dev's reading this, here are the other abilities that seem unlearnable but aren't flagged:
    Animal Handling - That'll Do 8
    Archery - Heavy Multishot 5
    Bard - Disharmony 8, Blast of Defiance 7
    Druid - Cloud Sight 6, Brambleskin 8, Pulse of Life 5
    Giant Bat - Sonic Burst 7
    Necromancy - Raise Skeletal Battle Mage 6

  6. #6
    Member Sasho's Avatar
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    Quote Originally Posted by Extractum11 View Post
    Usually abilities that are above the level cap are marked as "Lint_NotLearnable" in the json, so the bot knows to ignore those. Looks like that last BC ability (Healing Mist 8) doesn't have that, probably an oversight.

    If a dev's reading this, here are the other abilities that seem unlearnable but aren't flagged:
    Animal Handling - That'll Do 8
    Archery - Heavy Multishot 5
    Bard - Disharmony 8, Blast of Defiance 7
    Druid - Cloud Sight 6, Brambleskin 8, Pulse of Life 5
    Giant Bat - Sonic Burst 7
    Necromancy - Raise Skeletal Battle Mage 6
    I don't know all of them, but Cheesemaking is another that's missing. Right now it caps at 62 with 2 levels coming from Cow bonuses (I think level 19 and 41). But there are cheese recipes up to level 74 or something like that.

  7. #7
    Member FURY's Avatar
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    Quote Originally Posted by Tagamogi View Post
    Thanks! I'd just assumed the Wiki is out of date.
    A note about this, the tables that are really large(like the Synergy Levels) coincidentally are the most likely things on the Wiki to be updated as a bot is, usually, run after each patch that pulls json game data and updates the table data. (hi @Extractum11 )

  8.   This is the last staff post in this thread.   #8
    Administrator Citan's Avatar
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    Thanks! I'll fix these for the next update and I've improved my tools to detect this scenario in the future, so that if an ability is available from a trainer in the game, it will always be possible to obtain the level requirement for it.



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