Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I sent my main gaming laptop off for repairs and decided to try PG on my backup laptop on the lowest settings.
My backup laptop is about 5 years old, has 4 gigs ram, runs linux (Ubuntu), has a quad core CPU (not sure what generation) and has hybrid Intel graphics with a Nvidia 610M discrete card. It's not really a gaming laptop, I usually use it for web browsing and for 2D games.
Even after loading an area there's a bit of stuttering/hitching but that clears up within a minute or two. When the system is idle it uses ~ 800 megs of ram. With PG loaded and idle in Eltibule it uses ~ 2 1/2 gigs of ram. That's pretty good for a 3D game that hasn't been optimized yet.
I'd also be very interested in the performance with your setup after you've been in Serbule for a while during your prime time. (That's the best place to load tons of player armor, which is some of the heaviest stuff in the aggregate right now.) We could also compare it to performance after the coming Serbule polish update and see how bad the change may be on a system like this.