Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
First, I'd like to say that I really enjoy the direction animal taming is going right now. In general I am a fan of realistic mechanics. So I am glad to see specific skills for taming specific types of pets. With that being said, I believe that we should introduce an new category of pets: Utility Pets.
Utility pets should be pets that in some way or another offer a benefit other than simple combat abilities. While healing pets can be an example of utility -- and I'd like to see healing pets added as well, I still consider that ability tied to combat.
What I'm talking about is pets that offer abilities completely unrelated to combat. Here are some examples of the types of pets and utility skills that I would like to see:
Fireflies:
Utility skills/bonus: Passive Lighting, Flashing lights/Signalling Lights, Light Dance (can simply be the dance that they do when near music)
Crow:
Utility skills/bonus: Aggro warning sound, Auto harvest fully grown plants, bonus run speed
Parrot:
Utility skills/bonus: show quest locations on zone entry, Auto respond to chat, bonus chance to drop rare items
Monkey:
Utility skills/bonus: Increase harvest of fruits, Auto harvest bananas, Bonus jump height