Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I've loved Gorgon with all my soul from the very first moment. It does things differently, thinking outside the box, innovating, but at the same time returning to what MMOs are supposed to be.
Inspired by this game and many other factors, I started a project with some friends and friends' friends to further understand MMORPGs. We hope we can shine some light on the problems that stall innovation and growth in the genre as whole. I know many of you have tried a number of MMORPGs, so I humbly ask for your help.
Do you feel like MMORPGs are declining as a genre? Why? What would be the problems, if any?
Feel free to stray away from the question and discuss things such as why is gorgon different, if it is so, or other similar analysis.