Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #21
    Member Murk's Avatar
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    Quote Originally Posted by Addy View Post
    I think they should get rid of the "Graveyard" Component for summoning a pet.

    I like this mechanic, or rather the idea of it, but it is a pain to re-summon.

    Perhaps summons need to be easier, and instead the graveyard mechanic could do something slightly different, for example:

    1) Give some meaningful buff instead
    2) Start a 1 hour/30 minute timer that your (dead) pet can then be re-summoned at will outside of a graveyard.
    3) Level up your pets in some way, currently they seem quite weak compared to the new animal handling.
    4) Act as conduit to turn unleaded bones into summon-able bones you can use later outside a graveyard
    5) some other interesting thing.

    The graveyard mechanic is interesting, yet quite tedious barbecue of pet deaths. Current strategies of killing yourself 3 times to make 3 gravestones so you can summon outside a graveyard doesn't sit entirely well with me. In the same way that the previous mode of death travel to Serbule didn't
    Last edited by Murk; 05-03-2018 at 03:14 PM. Reason: typos

  2. #22
    Senior Member Mikhaila's Avatar
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    What about the possibility of a tempory item that can be constructed/deployed? Let's call it a "skullcrow" for lack of something better. Make it part of Phrenology. Uses is similar to a storage box or chair or other deployable items. Craft it, (maybe only in graveyards?), keep in inventory, and then deploy the item. It looks like a gangly scarecrow made of bones and skulls. It can be used to summon new pets and lasts a set amount of time and then goes away. Crafting recipes would scale up , needing better skulls and more femurs, but last far longer.

  3. #23
    Junior Member sh0u's Avatar
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    Can we get a Lich form for high level necromancer which can help reduce some of the problems you were talking about, maybe sacraficing some max life for respawns

  4. #24
    Member Raviollius's Avatar
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    Achievements First Post!
    Yes please. Commitment to Necromancy making you undead(and/or it being locked behind a ritual) would be amazing.

  5. #25
    Member Krustydog's Avatar
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    Was always a warlock in WoW. Necro here is VERY underwhelming. Summons die if they get sneezed on then you have to run for days to get new ones. Just not worth it.

  6. #26
    Junior Member Coffey1991's Avatar
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    What do you guys pair Necro with? Mentalism or Bard for healing skellies?



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