Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member Crissa's Avatar
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    I believe you can, you just need three or four in a close area to count as a 'graveyard'.

  2. #12
    Junior Member Tekno2002's Avatar
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    This would be with out needing the 3 or for graves. On the other hand there could also be a mechanic where you need a skull or other type of bone in your inverntory to summon a pet.

  3. #13
    Senior Member Crissa's Avatar
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    I'm not saying that you're wrong, of course. Pets could also leave tiny gravestones.

  4. #14
    Junior Member Raozum's Avatar
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    Quote Originally Posted by Tekno2002 View Post
    This would be with out needing the 3 or for graves. On the other hand there could also be a mechanic where you need a skull or other type of bone in your inverntory to summon a pet.
    This exists, using a skull u can summon Skeletal Archers anywhere. Sir Arif teaches this skill after relevant favour level. Also, I feel that the problem of Summoning skeleons is not as great as the play mechanics of the skeletons itself. If summoning skeletons were actually worth it, and they are tanky enough to remain around for days, who wouldn't run to a graveyard and get them? They should be less-temporary and more "permanent", in the sense that they are able to survive with a buff to their AI, aggro mechanics etc. The whole PET class mechanics needs a major rework....which Citan has promised in the near future ^_^

  5. #15
    Senior Member spider91301's Avatar
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    problem is necro pets/skeletons get rekt in places like gazluck keep or labs anything past elt is even a challenge I uncapped necro at 60 did the math of damage dealt and how strong my skeletons can be and concluded that 100k for sht minions and sht damage wasnt worth it im never afking even if it was just 10k I just wish skeletons could have the same stats as the player same armor same health same combat style/skill set like sword and shield and maybe program them to use moves in a chain by programing them like a golem but they only do a fraction of the damage you do like 5/8ths of your damage when using the same move also would love to see there move cooldown bars in a mini screen in the bottom right so I can feel like their actually doing crap


    If things stay the way they are necro is just and still a trophy skill at higher levels
    Last edited by spider91301; 02-09-2018 at 01:40 AM.

  6. #16
    Junior Member Gardum's Avatar
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    Achievements First Post!
    My friend is a Necro/FM and for some reason he now can't raise a Shambling Corpse ?

    He used to ages ago when he first got the ability but recently no matter what corpse nothing happens.

    So I decided to level Necro to show him what he was doing wrong and I can't create a Shambling Corpse either ?

    What are we doing wrong ?

    Info says any undisturbed corpse, I take this to mean a corpse just killed with out touching it in anyway ?

    We have tried many Corpses, do they need to be the same level as the Ability ?

    Or does any corpse become the level you have available ?

    Any help would be grateful

    It's probably something simple, I hope



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