Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1.   This is the last staff post in this thread.   #1
    Moderator srand's Avatar
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    Update Discussion: March 25, 2017

    The notes for this update are available in the game launcher or here on the forums: https://forum.projectgorgon.com/show...-March-25-2017

    Remember to submit bugs through the in-game bug report - yes, even if you post 'em here, we still need an in-game bug report. And you might want to note the TESTING NOTES section at the end of the update notes for some things we'd especially like you to watch out for this update.

  2. #2
    Senior Member Crissa's Avatar
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    I'm eager to try the new loot methods. I hope the spawning alteration works, so you can add it to other dungeons. Being squashed in spawns is probably the most boring thing about combat. Oh, hey! New to kill! ...I'd like to find a corner to go peeeeee...

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    Member SassySusie's Avatar
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    Here is a bit of feedback from me on a couple of things.

    First of all Bard. I had it instantly when the game came back up, power leveled it up a bit and do love it, but I cant use it as lycan so therefore I will not be using it. A drawback I see from it is that you cant move while playing the music, for the health buffs etc. But I cant wait to run with someone who does use it and knows what they are doing.

    Second I would like to address the new loot system:

    I am one that personally makes a daily run through the crypts amongst other places looking for poetry books and gathering items to make prisms with. Today on my run I was at Khyrulek, doing my normal routine, go in and mez Khyrulek and kill everything else and then kill Khyrulek when someone leveling up something comes in and hits the boss while I am clearing out the room. Due to the new loot system you can only guess what happened, yep a yellow lock appeared over its head. The player who hit it once ran back outside the door and was waiting for me to kill it. Well I had everything else dead and wished him luck and left. But it was classified as his kill already and he did no damage.

    2nd instance was the druid event in south serbule right after the update. I happened to see a couple of players jumping on top of the water doing AOE spells and hitting everything locking everyone else out, hardly scratching the health. It looked to be on purpose, so I had done my part and left the area. This may have worked in other games but this is day one and I am already seeing problems with it.

    Just some of my thoughts and what I have seen thus far. Before I start turning players in though for abusing the loot system I like to talk to them and inform them this is what they are doing. If I get a smart ass reply or a basic kiss my ass response then I will bother the Devs with it. But they really do have enough to deal with.

    Respect is all it takes sometimes. I think this loot system can work well if people would show a bit of respect and courtesy.
    Last edited by SassySusie; 03-25-2017 at 02:58 PM. Reason: spelling

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    Senior Member Khaylara's Avatar
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    Khyrulek doesn't curse. And sorry but imho you did the wrong thing, the person was probably lower level, newbie and unaware of the new mechanic. I would've killed the boss even w/o loot but that's just me. Imho offer help then educate them on what they did wrong, they probably only wanted to help.

    On the update-I'm mad leveling bard atm, I love it for now but I'll get it to max level before I offer more feedback. Something I've noticed though-I get pieces of gear drops that have bard level requirements. All the specific weapons I get as drops though have only "Bard level 1" req, no matter the stats. The lutes and the horns that is.

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    Junior Member Nyrul's Avatar
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    So, no serbule graphics update? I thought it was mentioned that it was going to happen in the next update
    Last edited by Nyrul; 03-25-2017 at 04:20 PM.

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    Member SassySusie's Avatar
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    I would of offered the help if it were not for the running in and hitting once and then running out and hiding around the corner without saying anything at all to me

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    Senior Member drivendawn's Avatar
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    Bard is very fun so far and I like it's set up as it has buffs, debuffs, and CC moves. I will comment more on the gear skill augments as I have not delved into that enough to give good feed back. As for the loot rules and party size part of the update: I think they are both great moves and will make grouping more common and provide more challenge so things aren't just steamrolled (Not to mention IMO a much needed time sink). Even if some party beats you to a claim it's what a 15 min. respawn and there are tons of mobs in the druid events so join a group and its no problem. Although, if someone gets the claim on a boss and dies it should no longer be locked so others can get the claim.
    Last edited by drivendawn; 03-25-2017 at 03:30 PM.

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    Senior Member Khaylara's Avatar
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    Few more things related rather to the Unity update included in this patch

    -Serbule has massive fps drops, turning the camera is very difficult
    -some portals/exits are very hard to target
    -sound glitches (mobs dying noises well after they died)
    -the movement is generally more jerky, less smooth

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    Junior Member Lendari's Avatar
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    I see the hook shot's "ninja pull" mechanics were changed. As a level 60 archer I can say that I approve of this. That skill felt pretty overpowered the way it allowed people to safely solo content designed for groups.

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    Senior Member Khaylara's Avatar
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    I leveled bard as fast as I was able to so I can give some feedback. I don't rage very often if not at all but yesterday when i logged off I was 58 and a half and the bard unlock skill to 70 was 18 k. Today I pushed to finish it and BAM it's 90 k!! I'm sorry to say but pretty disappointing that the camera rotates with 360 no matter what you do, there are very annoying bugs in place, mobs wake up after they die, but we hotfix...the price for the newest skill?! Since it was probably a mistake to start with (I actually thought it was intentional to encourage us to test it) it should've been left as it was non ninja changed with the hotfix, it's simply creating an unfair disadvantage/advantage. Quite annoyed i wasted days to level bard and can't afford to max it now. I could make 90 k fairly fast but I won't bother simply because I was leveling it as a test in order to offer my feedback on it, not sure I'd play it for my own enjoyment.


    PS- the range of the horn blasts is way too high, mobs aggro from a mile away due to me using the basic attack even. That's all I can offer since I won't be going to GK as bard capped at 60. I intended to max it and test with lute+horn as psychology/bard but I can't be stuffed farming for a week to unlock both, then buy skills at 15 k a pop just to test, since I'm very sure I wouldn't have much fun playing full support
    Last edited by Khaylara; 03-29-2017 at 01:58 PM.



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