Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm glad to see the bard skill in game. Here are my disorganized thoughts after 10 minutes of play.
* Unlocking went smoothly. Citan might want to increase the spawn of pickled fish for the first couple of weeks. It took half an hour for me to get one, probably due to other players wanting the skill too.
* I'm relieved to see that I have combat bar powers. I'd thought I'd read on the forums that all the bard skills would be in the side bar. Maybe that's a different skill.
* I'm not sure how happy I am that the skills are split between two weapons (meaning in order to use all your starting bard skills you can only use a weapon-less skill in the second combat bar).
* I've misplaced my reading glasses for the millionth time so I can't quite read what all the skills do. I know I have a basic attack, a mezz, and some other slightly blurry buttons .
* I hit 6th level in 5 minutes (give or take). XP table seems fine for now.
* I have no gear for it but I expect that'll come with time or crafting.