Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm looking for information on which abilities become disabled in animal form. I've been playing around with spider form and what I can do doesn't quite match the animal form limitations I thought existed:
I can still do carpentry as a spider. This surprised me. The example I've always heard is that "cows can't hold a hammer to do carpentry", so I assumed that limitation applied to all animal forms. Is it just cows that can't do carpentry, or is that information completely out of date? I haven't tried blacksmithing or toolcrafting which seem to me like they'd also require hands.
I cannot gather wood, either with a handsaw or with the blade necklace. I thought the necklace was supposed to allow animals to gather wood, but it's been a long time since I heard that, so I'm probably just out of date again.
Other than that, the only other trade skill limitation seems to be that I can't milk cows. This part is what I expected.
I think I also finally figured out how the equipped main and off hand items work: If you are an animal you can "equip" an item which will give you its associated gear bonuses, but you cannot "wield" an item to get its associated combat skill unlock, like sword, shield, druid or lute.
Yeah, if turning into an animal took away gear bonuses, turning into an animal would kill players pretty instantly.
It wouldn't be fun if you got turned into a cow and then had to get 'cow gear' to re-equip to fight her again! It would become super-unwieldy at higher levels, and it's bad enough already how gimped you are if you can't fall back on some of your skills.
We do want to encourage funny stuff happening to your character, right?
-No chopping wood. You can still acquire wood from other means(mob drops, other players, etc.) and use it for carpentry, toolcrafting, etc. You just can't right click logs on the ground.
-No milking cows. If you are a cow, you can milk yourself. Other animals have no way to get milk aside from buying it from other players.
-No armor patching. You can still use first aid, and animals get their own, better version of armor patching that's only usable in beast form, but armor patching itself is humanoid only.
-No using weapons. You can equip them and get all the bonuses from them, but they won't enable weapon skills(except unarmed). Animal necromancers need their necromancy gem in armor or jewelry. Necro enabling weapons will not work.
-No sigil scripting. Kind of a slap in the face since you need the skill to attune malachite, which is used for all animal skills except lycan, which is the only one that could reasonably be expected to have sigil scripting.
I can't think of anything else that being an animal prevents you from doing.
The bigger problem I have with the animal armor-patching and first-aid is that it's nowhere near where people get turned into animals. You have to be level what to get to the village and favor what to learn it? Bleah.