Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member Yaksnot's Avatar
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    Lets slow it down...way down

    Hey folks,

    I am trying to understand exactly what it is thats going on. I feel like there is some mechanic I may be missing or inadvertently running into over and over and over. So im posting it here, to try and figure out if its the game or me.

    Combat, I know there is a delay from when you get out of combat to being in a non combat "stance" as it were. but it seems like instead of getting better it is getting worse..or annoying me more. So here goes:

    -jumping: non combat jump no mobs around, i take damage from a fall over over like 20 hp, i go into combat mode for several seconds.

    -pets: I have no idea what is going on but unless im using my BC pet as a mana tank I never use pets anymore, as they seem to love staying in combat (other issues too but see other posts on pets)

    -DoTs: if i have dots, one of my part members have dots, I put a dot on a now dead mob, combat. this can be from a few seconds or until a 30 second dot ends. I can literally have portaled to a new zone with the dot ticking and still be in combat.

    After combat: no dots rolling, solo hunting and just hanging out in combat mode. its like it just freezes for a bit, then 10-20 or so seconds later everything will catch up and my bars are full and im out of combat. not sure whats going on there.


    Now I love the game so its not a gripe fest but i dont understand what it is that I am doing, or some mechanic im missing, or if its just kind of a known slow down mechanism. And each one would be fine on its own but all together i feel like there is a lot of un-needed combat "slowing" in the game right now.

    I get that power is your ability in game is used to measure your ability to do activities, but it seems to me right now that instead of being a capping stat to make sure you dont spam epic attacks its biggest usage right now is used to make sure you dont run very far or do anything very fast because it takes a delayed time to get out of combat mode. Im going out on a limb and guess this is not the intent. because the game is fun, exploring, crafting leveling mats, doing events, even yes growing cotton to achieve and end is all fun. However; being consistently slowed down by combat mode is not so much on the fun.


    So that is what I am experiencing and I am sure I am not alone, I am wondering how have other people gotten around this? just accept it? is there something I am missing?

    -Ponderously yours

    Yak

  2. #2
    Junior Member jaspen's Avatar
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    You are not a lone. Sometimes, almost all the time, I feel like I am playing hunchback simulator with the constant crouching my guy does. It is bad when I have to overly navigate around low level crap just to try and prevent the crouching slow down. Killing the low level crap just makes it worse as you stay in combat way too long afterwards as well. It adds that little extra pain to traveling that isn't needed as it kills most run speed buffs.

    Way too many things causes your character to go into combat mode. There are some locations far worse than others, like some extremely painful areas in kur. Don't even get me started with how frustrating being near deer there can be. If it is running from me why should I even be in a defensive combat pose...

    I understand they probably don't want everyone gracefully running through groups of mobs. I assume it is there to try and impose challenge and threat to you. That sounds fine except in practice it isn't working well. I do believe they have commented on knowing there is further work needed in this area so I assume they are aware. It does go to show why druid is so popular but I am doing my best to resist.

  3. #3
    Senior Member Oxlazr's Avatar
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    I'd agree that losing speed buffs in combat has made traveling a bit slower overall, but I haven't noticed power being at fault for this.

    As I recall, some skills do have movement buffs that work in combat, and using things like extra toes & items can help reduce travel time overall.

    As for power drain due to being put in combat, it's not something I usually have any issues with personally. That said, I tend to use skills that restore power - plus food regen helps. I'm not saying it's not an issue, but it's probably something you can work around until a more permanent solution is found - I'd guess mounts being the intended solution.

    And yeah, flight form is kinda overpowered for travel regardless. I personally think having flight like that can make the world seem smaller, but I can't ever see it being removed.

  4. #4
    Member ANT3RA's Avatar
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    On the topic of delayed exit from combat.

    Not having any dots or mobs anywhere near me after finishing combat I roughly have a 10 second delay before I can eat a corpse. I am under no adverse effect after combat.

    I am unsure if this is a feature that I am unaware of, possibly to slow down progression or clearing areas too fast. Something may have changed on a patch?? as I didn't notice this issue before.

    I usually engage as many mobs as I can, do my business, move onto looting, butchering/skinning, autopsy and finally eating (werewolf). The first mob (or any dead mob for that matter), as stated takes 10 seconds, before it allows me to eat. The other post death functions are available though.

    Having to wait 10 seconds to eat the first corpse when there are multiple dead mobs around, makes it interesting when there is a re-spawn. On re-spawn the process repeats for 10 seconds, re-spawn, dead mobs, 10 seconds etc etc. The issue then becomes one of not eating corpses in dungeons and people losing their shit because it affects spawn rates.

    Combat feels fluid and not laggy, I dont believe the eating issue is lag related.

  5.   Click here to go to the next staff post in this thread.   #5
    Administrator Citan's Avatar
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    As you know, we're still working on the in-combat system, specifically in making combat end quickly. But finding the exact scenarios that cause problems are difficult. Most reports are just "I'm in combat too long", which doesn't help us any. We need specifics! We need to work out the situations where it's happening so we can fix them.

    First step is to see WHY you are in combat. Hover your mouse over the "in combat" icon at the top right of the screen. It will say, for instance, "You are in combat with Rat and two other enemies" or whatever. How long does it stay that way? Is it just one creature, far away, keeping you in combat? Does the rat ever show up? What is going on? Do you see a pattern?

    The more details you can give, the better we can work on the problems. Thanks!

  6. #6
    Member ANT3RA's Avatar
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    Thanks mate.

    I will use that as a guide and take some notes while in game.

    Ill get back to you after some testing under various conditions.

    Cheers

  7. #7
    Junior Member jaspen's Avatar
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    I believe that before we waste your time, and to optimize our testing, we need to know how you feel combat should play out. Here are a couple of rough questions to help us out.

    1. How long after a mob's death do you intend to have us in combat, or should the death be an instant off? This assume there are no other combatants obviously.
    2. Should taking falling damage put you in combat mode? I understand drowning doing so.
    3. If you get near another person that is fighting, that isn't in your group, should it put you in combat? Do mobs have an simple aggro radius and everyone is automatically added to their hate list if they are within it upon anyone engaging said mob?
    4. Should DOTs keep you in combat mode? Likewise, should a dot on someone in the group, or another player near you, keep you in combat mode?
    5. Should deer keep you in combat mode? Also, is there a way of coding the fleeing not to do so or is the intent supposed to make hunting them harder?

    I am sure there are a couple of scenarios dealing with pets but someone else will have to ask that as I have zero experience with pets.

    Knowing what to expect, and what is intended, helps us know what is out of place and what isn't. A lot of what we have talked about is common place and doesn't require much testing to encounter.

  8. #8
    Member rastaah's Avatar
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    I do know losing health while swimming puts you in combat but just assumed it was intended. I need to quit assuming My issue is I can be 'too' easy going and things may not bother me that bother some users. I will work on reporting these instances more though.
    ~~Sparkle~~

  9. #9
    Senior Member Crissa's Avatar
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    Gez, a ten second delay?

    Corpses often vanish on me and I'm just trying to turn them into organs.

  10. #10
    Senior Member Hood's Avatar
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    Not what you're asking for, but a way to avoid losing power while moving in combat is to walk instead of run. This can be done by holding Shift while traveling.
    energy derives from both the plus and negative



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