Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member Khaylara's Avatar
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    Armor crafting, augmenting and legacy

    First I wanna say I'm very happy with so many options for crafting max level gear. However, I have few problems with the craft process and I'm sure it's a shared concern. I'll just make a list of things that need some tlc in my opinion at least:

    -augmentation cap level atm is 50, the level we are and the armors/drops we craft/get are level 70. We fail like mad in extraction, could we please have the level cap for augmenting raised to at least 60

    -rerolling mods into generic mods in order to isolate the one we're after. We haven't been able to do that in months, since last october iirc, we really need that feature back

    -rerolling mods seems bugged atm. Maybe it's just my bad luck so any other feedback is welcome. I seem to circle between the same 2-3 mods more often than not. This part is particularly annoying because we have to wait a week for a repair. I heard few others saying the same thing, they get the same 2-3 mods over and over. As a result the pieces I really need are sitting nicely in storage because as soon as i repair and try again I end up with the same mods I don't want and with a few k phlogiston less. We need to be able to repair the 0 durability pieces more often, maybe at the cost of more prisms but more often than a week.


    -crafting results. This happened before with staves and few other crafted pieces. Today I crafted very little, attempting to get my last yellow piece of max enchanted amazing winter gear. I crafted 4 helms using quartz+blue spinel (fire+staff gems). All 4 helms had the wrong skills on them, a green, a blue, a purple and a yellow. They all had fire but one had fire+necro, one fire+shield etc, no fire+staff at all. The purple and the yellow were also both legacied. So the normal move was to exchange them at the golem since they had 3 respectively 4 different skillsets on them. I got them back but not max enchanted (each of them lost a mod). I understand that's a known bug but it's disheartening, I've been trying for a while to get that last piece and when I finally do (after many vervadium and crystal runs) the result is no better than the max enchant purple i'm wearing now.
    Not ranting but 2 bugs in a row for the same piece of gear, it needs fixing.


    The random skillsets I got on some of my crafts seems to be a general thing. Not on crafts only but also on drops. After GK update we are getting way too many drops with random skillsets that we don't use. something is wrong with that part, the gems we use in crafting+our active skillsets should determine the majority of the crafts/drops (not all but the majority). That's not the case anymore. I don't know why but I'm sure there's a technical explanation somewhere


    edit-i reported / suggested most of these things ingame too but I figured it's better to put them together here
    Last edited by Khaylara; 03-16-2017 at 04:55 PM.

  2. #2
    Junior Member poulter's Avatar
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    Augmentation cap:
    I view this as a priority. I am still using level 60 gear on some skill builds because of this

    Generic mods:
    Much missed functionality, but lived without it for so long, that it is now a nice to have - apart from the generic to randomise skill function. I really miss that

    Mod re-rolling:
    Similar experience to Khaylara. I used 1200+ phlog recently and ended up leaving most of the items in the bank waiting for the cool down.

    Crafting results:
    Been putting my results down to RNG - used > 70 vervadium on making max. items, without 1 gold appearing, but that's life /randomness I suspect. Nothing to see, move on

    Random skill sets on drops:
    I have mentioned this before - it feels too prevalent and I often phlog 12+ gold items /week that are single skill (especially shields)

    Obtaining prisms from level 70 items: Reported as a bug
    I seem unable to generate prisms from level 70 gear, even on gold items.
    From memory, I have seen prisms from a gold level 70 item only once and never from pinks, etc. Yet, I use a level 60 or less item and I have no issue
    Last edited by poulter; 03-17-2017 at 09:00 AM.

  3. #3
    Member Khaylara's Avatar
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    "Crafting results:
    Been putting my results down to RNG - used > 70 vervadium on making max. items, without 1 gold appearing, but that's life /randomness I suspect. Nothing to see, move on"

    That too lol. Bad luck with procs in general but the crafts i mentioned were really unusual (not to mention two were straight legacy). That's the first bug. The second is handing these legacy max enchanted pieces to the golem and getting regular ones (1 less mod)

  4. #4
    Member Yaksnot's Avatar
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    +1 to this whole topic



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