FOR IMMEDIATE RELEASE

Project: Gorgon Exits Early Access with Full Launch on January 28, 2026

Innovative Fantasy MMORPG Arrives with a Classless Design and Deep Skill Progression

January 28, 2026 – Project: Gorgon, a uniquely open fantasy MMORPG developed and published by Elder Game LLC, officially launches on January 28, 2026. This release concludes its Early Access period, delivering a refined experience shaped through years of active development and player feedback. Players can expect a launch version that reflects extensive balance work, expanded systems, and meaningful content growth.

A true spiritual successor to Asheron’s Call, Project: Gorgon embraces the sense of freedom and player agency that defined that era of online worlds. Development has been guided by industry veteran Eric Heimburg, a principal developer on Asheron’s Call and Asheron’s Call 2. His influence is visible throughout the game’s focus on exploration, experimentation, and organic character growth rather than rigid progression paths.

Classless Skill System

Unlike traditional MMORPGs that lock players into fixed classes, Project: Gorgon is built around a classless, skill-based progression system. Players are free to learn and advance any skill they encounter. Skills improve through use rather than artificial level gates, allowing characters to evolve based on playstyle and personal choice rather than preset roles.

At launch, the skill system includes:

21 Combat Skills: Ranging from familiar disciplines like Archery, Sword, and Fire Magic to unconventional systems such as Psychology, Mentalism, and Fairy Magic. These form the foundation of both solo and group play.
96 Trade & General Skills: Supporting a deep player economy, these include Blacksmithing, Alchemy, Butchering, Gardening, Transmutation, and many others. Trade skills are deeply connected to quests, preparation, and long-term progression.
13 Beast and Transformation Skills: Players can unlock alternate physical forms such as Cow, Deer, Spider, Rabbit, Pig, Giant Bat, and Spirit Fox. These forms introduce unique mechanics, like Beast Metabolism and Beast Speech, and are fully integrated into the broader progression system.
Players may freely combine combat, trade, and transformation skills, resulting in character builds that range from spell-focused explorers to crafting specialists and shape-shifting adventurers.

Core Launch Features

Skill-driven customization that allows builds to evolve organically through play.
Two simultaneous combat bars for flexible ability loadouts.
Exploration-focused zones filled with hidden secrets, puzzles, and branching paths.
Deep crafting systems that support player-driven economies.
Beast modes that meaningfully alter how players interact with the world and NPCs.
A community-focused design that rewards cooperation and shared discovery.
Pricing and Availability

Project: Gorgon launches globally on January 28, 2026, on Steam. The game utilizes a buy-to-play pricing model. An optional VIP subscription is available, providing convenience features such as account-wide benefits and extra storage without affecting combat balance. The Gorgon Shop offers cosmetic and quality-of-life items only, preserving a fair environment without pay-to-win mechanics.

Links and Resources

Project: Gorgon Steam Store Page: https://store.steampowered.com/app/3...roject_Gorgon/
Project: Gorgon Website: https://projectgorgon.com
Project: Gorgon Wiki: https://wiki.projectgorgon.com
Project: Gorgon Discord: https://discord.gg/projectgorgon
Project: Gorgon Shop: https://shop.projectgorgon.com

Press Contact

Press@ProjectGorgon.com

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