Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
My main issue with lycan and the full moon is that this is alpha, it seems to be made such a big deal to remind everyone that THIS IS ALPHA, as its posted everywhere. If this is alpha then why are skills that are still being tested and constantly changing permanent for our characters even after launch? I can see Laraj and others making suggestions to keep people from hating playing during full moon or making people reroll and restart all the work that has already been put forth but all they get in return for their suggestions is negative comments. I will try to make my frame of mind a little more clear here. This is alpha, some people may of liked lycan the way it was in the past or maybe they have had their fill of testing out a different type of play style and dont want to have to completely start over on another character, while again in alpha, just to continue enjoying their play experience and testing skills. Seems a bit excessive for an alpha game.