Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Senior Member ShieldBreaker's Avatar
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    Every dungeon needs a broom closet.

    I was looking at a screenshot on Steam with a caption that a dungeon was too messy with dropped loots. So I was thinking there should be little rooms off to side of passages with signage that this was were trash belonged. It has the advantage that you know if something that is in there it is unwanted and you can pick it up. It is not someone's art project or inventory management system. And the drops don't clutter up the hallways. Closets, boot rooms, cloak rooms, jail cells, and probably some other types of rooms would work. There is some sense to locations having these kinds of rooms. Players may ignore these rooms and still just drop stuff everywhere.

    Another idea is that maybe there could be bottomless holes in dungeons that act like trash cans, and maybe there could be a rare chance that a particular drop would result in something more interesting being spit back out of the hole.

    Cleaning slimes, rats, and flames that can be fed or that automatically roam around grabbing and running off with or destroying dropped items are another method.

    or maybe a debuff called loot blindness, if you drop a certain number of an item till the the debuff times out you don't see that kind of item in loot window anymore, this would make players more careful about being neat I think.
    Last edited by ShieldBreaker; 08-13-2023 at 02:07 PM. Reason: added another idea



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