Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Feedback: Deer /Warden build in Povus
TLDR: Excellent /strong grind spec / solo play. Able to ‘melt’ multiple mobs at once.
Reworked my mods (43 out of 54 implemented to my build spec) for a focus on :-
Warden: Privacy field, co-ordinated attack and 3 stun traps
Deer: Doe Eyes, Bash, KOF, Kick with 3 summoned deers
All gear was level 80 yellow, augmented and modded
Was able to solo 9 ratkin miners at once. Also soloed 5+ ‘other’ ratkin types (gardeners, shockers, etc.) with no issues
No issues soloing any of the other ‘standard’ mobs in Povus
Summoned deer were vulnerable to Kuvou and died post-fight from the debuffs
Stun traps tended to hit for between 500 to 1k each (x 3). Though saw some 5k hits on occasion
Summoned deer hit for 337 to 817 on crit (x 3)
Base damage (before buffs):
Bash 980, KOF 1312, Kick 968. PF 313 + 132 fire DOT