Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Results 1 to 10 of 22

Threaded View

  1. #19
    Junior Member Dumdidum's Avatar
    Join Date
    Mar 2020
    Posts
    23
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    We had a heated "discussion" online. Thanks for the personal message after, but to make things clear.

    You have a great game on your hands. And i understand it is your game with your vision. But player numbers do not lie. Now, you can chose to ignore them and maybe player numbers do not even matter for your business case. If so, fine, just tell us, and we (I) will not give that kind of feedback anymore. But fine tuning systems will not make a dent, imo, in getting more players to stick around. Some core design systems need change, and i am not talking 1 mod less or more. I am talking storage space, end game longevity, time sinks, yadda yadda.

    I am not the kind of person to give detailed information on if skill X needs 10 or 20% more damage. But i can tell you if i have more, or less fun playing your creation, than when i started years ago. And my answer is, less.
    To the why..i want to feel like with the skills i chose, i make progress every day i log in. I do not want to be forced to run certain dungeons i dislike because you want us to reuse content, do dailies, or read a spreadsheet (pet breeding). And my precious free time needs to be respected. Thats why i play a MMO, for the PERSISTENT world, not like moba where you start new over and over. Case in point, changing how crafting fits into the game or mods after 8 years, really?
    And above all, will those changes get more or less players to stick around (again, if that even matters) ? Because at this stage of the game, that would be my prime focus: will this change make the game more fun and will it bring in more players overall. There is a core number of players that play no matter what you do. But what about the rest? I for one dont see these changes have any positive impact at all on the concerns raised above.
    Last edited by Dumdidum; 03-11-2023 at 11:56 AM.



Thread Footer

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •