PVP part 1
Long ago, there were discussions about PvP in Project: Gorgon. This is Citan’s part of a much longer thread. The thread was locked and there is no need to reply. There are four parts.
Is PvP really off the table? 2 years 3 months ago
"I think it's really important for indies to set realistic expectations, which is why I've said that there won't be "meaningful" PvP in the game. (Meaning, more than just arenas with token rewards.) I have very limited resources, and I cut deep PvP to focus on other things. I realize that some players won't be interested in the game because of that, and that sucks. But there's a silver lining, which is that there's lots of players who want a free-form MMO but don't like PvP, and there are very few MMOs that cater to them. So I'm hitting a niche that isn't filled by other, bigger, games.
(I had a long explanation of why it would take a long time to do PvP right, but I cut it for brevity.)
That said, let me talk about "what if" scenarios a bit. Before the Kickstarter, I entertained the dream of having a wildly successful ($500,000+) Kickstarter, in which case I could hire several more people, including somebody who was specifically tasked with working on PvP. We could add some meaningful, yet alternate, PvP experiences. I'd probably let people opt in to PvP as a permanent character choice, and then have some capture-the-castle type mechanics, plus alternate PvP advancement. But the Kickstarter didn't happen. Maybe we'll get a ton of cash in the coming year, who knows. But I can't plan on that, and it isn't fair to ask you to plan on that. So barring a lot of money coming in, that's not happening.
Another "what if" scenario is if a big chunk of the player base tells me "I don't want KvK, I don't care much about balance, I just want Darktide!" If you aren't familiar with Darktide, it's the old AC1 PvP server. The developers basically added it as an afterthought. They just flipped a switch that made the whole server full-PK all the time. I could certainly do that.
It would have only slight nods to balance -- probably some ham-fisted nerfs of abilities that are very annoying in PvP, like Mez and Fear effects. And it would basically play out like the red-headed stepchild of the PvE server, because I'd still focus on PvE first and foremost. Players would have to adapt the PvE content to suit their PvP needs as best they could. In other words, just like AC1 Darktide Some players find that fun enough to be worth it -- some players think Darktide was the best PvP they've ever experienced. If I was convinced I had hundreds of interested players, I'd throw up a separate server for them and we could see if people stuck around.
But we don't have enough players at this point that it even makes sense to ask people. Still too small an audience, so it wouldn't be a representative sample size. And in the mean time, I need to stay focused on making the best PvE game I can. That's already a full work load.
Bottom line: I'm explicitly NOT promising good, interesting PvP in this game. If solid PvP is a make-or-break feature for you, then Gorgon probably isn't the game for you. Which sucks, and I'm sorry."
Last Edit: 2 years 3 months ago by Citan.
The topic has been locked.
Part 1 of 4--this is historical information and no comments are needed.