After a long hiatus, Akhisa's Web is ready to bring back the Season's End death xp event! We went back to the drawing board to simplify the event from a planning experience and we're happy to be back with another round of 20 unique PvP deaths! This cycle of Season's End will run for 90 minutes with 4 rounds each offering 5 unique deaths.

What: a death xp event offering 20 unique player deaths
When: Sunday, September 25th 2pm-3:30pm server time
Where: Fae Realm (portal will be opened from Serbule)
Requirements: ritualistically fast (come hungry) and de-robe (remove all gear - storage provided).

Instructions:

Season's End will occur in 4 rounds - the first round lasting 15 minutes and each successive round lasting minutes longer than the previous. There will be five death stations around the Fae-Dasculan Ruins, each manned by two volunteers and 1 pvp punch will be up at each station. Participants should use the ink provided to lower their health to near dead prior to approaching the volunteer unless the death is from delayed/DoT dmg.

If you plan to participate in the event, it is highly recommended that you begin a ritual fast 1 hour (+ your gourmand level divided by 2 minutes) prior to the event so you are not fighting natural health regen. Upon arrival to the Fae Realm, there will be dispensers with basic ink - should the dispensers run out, you can hop into Winter Nexus through the portal on the East side of town and purchase some from Fazzi. We also ask that upon arrival you remove all gear you have equipped; there will be a storage crate at the respawn point when the event begins and additional crates deployed just behind Raina.

Additionally, we ask that all participants join the custom channel SeasonsEnd (type /join SeasonsEnd) - in an attempt to keep the airways clear for the rest of the community we will be giving instruction through this channel. Deldaron will be acting MC of this event and will be available to answer any questions.

After the first round (when no more DoT deaths are available) we will deploy a dispenser with Iocaine practice doses by Raina (available while supplies last).

Assistance Requested:
In an attempt to simplify planning we've reduced the number of volunteers needed to run a cycle of Season's End. The downside of this is that the capacity at which we can dish out death xp is reduced. We're combating this by changing the timing structure and adding a fifth death station, but there's still a possibility of not everyone being able to complete the full event. To this end we're asking that, if you have the deaths you need from a round and you can offer a death that is actively being offered, please feel free to jump in and dish out some death! If the death requires material components send Deldaron a message during the event and he can suit you up.

Please be sure you're confident you know what you're doing before jumping in to help and have your chat open just in case.

If you're not comfortable dishing out death, but want to help out - we're always looking for gravediggers. If you have the deaths you need, but don't want to act as a death dealer just run around and mourn/bury tombstones to help make targeting easier for our volunteers!


For those who love lore - Season's End Backstory:
On a cold Winter day after an evening of local poetry and bourbon, Deldaron was loudly complaining about the weather and whining about how he wished Spring would come sooner. The mischievous Malechna heard his friend’s woes and said "why don't you make it come sooner?". Deldaron, already quite simple and at this point dangerously intoxicated scoffed, "hah, how would one 'make spring come sooner'". Malechna responded, wryly, "Don't you know? If you kill enough winter court fairies Winter will lose its hold over the seasons and Spring will have to come". Within seconds, Deldaron grabbed his trusty club and rushed out the door of Fainor's Inn to the nearest mushroom circle - headed for the Fae Realm. He spent the next few days mercilessly bludgeoning any winter court he could find, returning to town only to unload gear and trophies. On the third day of his conquest, while he was depositing a rather large sum of Fae skulls into storage, Bendith nervously asked Deldaron why he was so bent on killing winter fae. Upon hearing his explanation, Bendith burst into laughter and explained that Malechna was clearly pulling one over on Deldaron.

Furious, Deldaron summoned Malechna to the Fae Realm and challenged him to a duel. The two battled, but neither could gain the advantage. Eventually they both collapsed from exhaustion just before bursting into laughter at how ridiculous the situation had become. They returned to town to enjoy drink and food and decided they would do this again. Now, at each Equinox and Solstice, they gather for punch, merriment, and combat in the lands of the Fae to celebrate Season's End.

Flow and deaths offered

The event will flow in three rounds. Round 1 will be 20 minutes, round 2 is 25 minutes, and round 3 lasts for 30. During rounds 1 and 2 each volunteer will offer a unique death. During round three each station will offer a single death, that is both volunteers will offer the same death (this is to account for high CD skills). Delayed deaths are in red - for all other deaths you should lower your health before approaching the volunteers. Some deaths are AoE deaths so if you have already received the death from one stations volunteer it is best to keep your distance when collecting the second volunteer's death.

There may be some down time in the first round but this is to give people time to find all 4 stations. Rounds 2 and 3 can accommodate up to 50 players. If you have all of your deaths feel free to play music/dance or enjoy the Free Play zone. If we get a low turn out, we may shorten rounds. The organ displacement deaths will likely be offered again in the fall so don't worry if you don't get all 3 deaths from this spell.

Layout:


Round 1 (2:00-2:15):
Station 1:
Hamdad: Coated in Toxic Grease - 50xp

Station 2:
Malechna: Eardrums Exploded - 50xp

Station 3:
Saewulf: Hit with a Shovel - 50xp

Station 4:
Lilleen: Complications from soul damage- 50xp DoT

Station 5:
Barahon: Internal bleeding - ??xp

Round 2 (2:15-2:35):
Station 1:
Hamdad: Infested with fungus - 100xp

Station 2:
Malechna: Bitten by diseased animal - 50xp

Station 3:
Saewulf: Shot by a Pumpkin - 50xp

Station 4:
Lilleen: Leg bones snapped by zombie hands protruding from the ground - 100xp

Station 5:
Barahon: Impact from being thrown - 100xp

Round 3 (2:35-3:00):
Station 1:
Hamdad: Sudden Freezing Temperatures - 200xp

Station 2:
Malechna: Soul consumed by giant bat - ??xp

Station 3:
Saewulf: Shot by a Pumpkin - 50xp

Station 4:
Lilleen: Soul ripped from body to fuel another - 100xp

Station 5:
Barahon: Impacted with large opponent - 100xp

Round 4 (3:00-3:30):
Station 1:
Hamdad: Innards teleported into a distant cloud - 50xp

Station 2:
Malechna: Slashed by an illusion that was somehow all too real - 50xp

Station 3:
Saewulf: Innards teleported into a distant volcano - 50xp

Station 4:
Lilleen: Realized that life is meaningless - 100xp

Station 5:
Barahon: Innards teleported into the sea - 50xp