Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: Crossbow
  1. #1
    Member MorKazim's Avatar
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    Crossbow

    hello,

    "Using crossbow abilities now requires you to actually have a crossbow equipped. (Note that Crossbow is an aux-combat skill, like First Aid, and so its abilities go on the sidebar only.)"


    if crossbow is an aux-combat skill like the FA then why do we need to have it equipped. if we need to have it equipped then we should have the skills in the main skill bar and not in the auxiliary bar.

    thank you.

  2. #2
    Senior Member Eachna's Avatar
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    I second this question.

    Sigil Scripting is an Auxiliary skill and there's nothing to equip.

  3.   This is the last staff post in this thread.   #3
    Administrator Citan's Avatar
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    In general the question "why does one skill work differently than another" comes down to design intent and balance concerns. In this case, I wanted to give support characters another interesting choice for offhand weapon without requiring them to drop one of their two main combat skills. If you're building a mentalism+psychology healing setup (for instance) and decided you wanted some extra ranged power, crossbow is for you.

    Remember that there will be literally hundreds of sidebar abilities in the final game and most of them won't be useful to every player. If every sidebar ability was useful to every player in every situation, then only the six "best" abilities would get used. Right? So let's not do that. Over time there will be lots of powers with different requirements and restrictions.

  4. #4
    Member MorKazim's Avatar
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    thank you for the clarification. it makes sense now.



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