Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
And then holey cow, I have to agree with Melkhi here. It really seems that cow is now a beefed up version of what staff/shield was the past year. Better, including universal, mitigations paired with an ability to still perform while stunned (it even gets a serious damage boost while stunned) while also getting a boost in damage and no negatives (like the nerf to damage for bulwark). It all seems a bit much.
It seems more logical to me to not get the buff to stampede while stunned but maybe some extra oompf to moo and chew. And maybe some kind of a negative for cow, like with bulwark, would bring it more in line with other tank skills (maybe cows could only be able to eat certain types of food?)
Overall though, I think cow is now the new tanky outlier and probably could do with a bit of temperance in mitigation and damage numbers.