Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Results 1 to 10 of 15

Hybrid View

  1. #1
    Junior Member MGO's Avatar
    Join Date
    Jan 2017
    Location
    maybeyoudontneedtoknow
    Posts
    4
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    How is the game?

    I first played in PG 2017; left some time in 2018. Have a few questions about the game now. Kind of thinking about trying it again.
    I am wondering how development has come along?
    Is there chat combat log yet?
    Does the GUI still have the odd grey box?
    Really, I would like to know if current players feel that it is worth getting back in to.
    What is the player base like? [Active times (US)/ est. numbers]

    Thanks for your time!
    -Caldha
    -Aamon
    -MsAdventure

  2. #2
    Senior Member Mikhaila's Avatar
    Join Date
    Jan 2018
    Posts
    367
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    If you already own the game, easiest is to just log in and take a look at things.
    We have a chat log, (i don't use it, so vague on details) I think it's tied to the VIP system right now until they are happy with it.
    Developement is moving along nicely. A LOT has been added since you played. New zones, dungeons, mounts, fae race with mounts on the way. New skills both combat and non combat.
    Graphics are slowly getting better with zone redesigns. I think kur is up next. Player base goes up and down, with lots coming back when we get a new area.
    Genetics and animal breeding are being tested on faebees and wasps, other animals in the works when the system is ready.

    Orcs and Statehelm are on the way. The world gets bigger all the time.

  3. #3
    Junior Member drum's Avatar
    Join Date
    Jan 2017
    Posts
    10
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Just became Pay To Play (or more like pay pay pay pay pay to play).
    I know why they did, but I am curious how it will work for them in the long run.

  4. #4
    Senior Member Mikhaila's Avatar
    Join Date
    Jan 2018
    Posts
    367
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    It absolutely did not become pay to play. VIP is mostly "I want to donate to the developers".

    What you get is a little storage space. Which barely matters now with the hugely expanded space from saddle bags.

  5. #5
    Junior Member drum's Avatar
    Join Date
    Jan 2017
    Posts
    10
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Mikhaila View Post
    I want to donate
    There was already a method to donate, this is much larger.
    Four extra characters who can auto skill while you are off line, plus the mentioned extra inventory across the board?
    And it all disappears the month you stop paying? That is a flavor of PTP no matter how much you hate to admit it.

    Look, as I said I understand the need. More money equals more production and everybody involved would like to at least see the light at the end of the tunnel.
    I am as much a fanboy as anyone and have dropped several games over the years while staying with Eric and Sandra's dream. Why? Because I really enjoy gaming in the world created.
    That said, this new VIP is Pay To Play and I am curious if it will help or hinder. I was borderline tempted to try it, except for the disappointment imagined when payment stops for whatever reason (4 characters and their inventory poof - plus remaining characters overloaded with no place to put things - which makes VIP a permanent decision). But that is me.

    If VIP is worth a subscription fee for a beta to you, have at it. Just don't pretend it isn't what it is.

  6. #6
    Senior Member Mikhaila's Avatar
    Join Date
    Jan 2018
    Posts
    367
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    I don't "hate to admit it". That's your method of saying "I'm right, you won't admit it."

    I disagree with your statement.

    In comparing PTP games, what PG gives you is very little. You and some other people like to use VIP to beat the PTP drum.

  7. #7
    Senior Member mrwarp's Avatar
    Join Date
    Jan 2017
    Posts
    212
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    @drum - Yeah. It's time for this to stop. In case you feel you have to try to get the last word in on that, I'll just say: I won't repeat myself. You managed to turn an innocent question into your own personal tirade. I hope I do not see this again. Ever.
    -ADMIN- Jackencola
    -GUIDE- Rummencola

  8. #8
    Junior Member drum's Avatar
    Join Date
    Jan 2017
    Posts
    10
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by MGO View Post
    Kind of thinking about trying it again.
    A lot has indeed happened in the four years or so you have been gone. So have you decided to rejoin the game?
    What are your reactions so far, if so?
    The new skill levels can be costly and a bit of a grind, but that isn't a new thing and exploring the new areas can at least make it more interesting than killing another 1500 goblins.
    Ahh, goblins. Catalog Goblins were added to the player vendor areas including the added Casino in Eltibule, so finding the necessary needful thing at least got easier if nothing else.

    As tedious as it sounds, searching the forums for Update Notes and scrolling them from back in time when you stopped might be your best bet for a heads up, or just rejoin the game and start the adventure.
    So long gone, it will be like playing for the first time.

  9. #9
    Junior Member Fhen's Avatar
    Join Date
    Apr 2018
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by MGO View Post
    I first played in PG 2017; left some time in 2018. Have a few questions about the game now. Kind of thinking about trying it again.
    I am wondering how development has come along?
    Is there chat combat log yet?
    Does the GUI still have the odd grey box?
    Really, I would like to know if current players feel that it is worth getting back in to.
    What is the player base like? [Active times (US)/ est. numbers]

    Thanks for your time!
    -Caldha
    -Aamon
    -MsAdventure
    I guess it depends on why you stopped playing initially?

    Fundamentally the game is the same game. It still has its unique, quirky mechanics if that was something that you liked. The world has expanded and there have been some quality of life changes and new skill inclusions. Better visuals.

    On the other side the game is still really really grindy and there seems to be a thing of adding new content like skills that are not very fun at all when you first start using them. You guessed it, you have a massive grind to get to a point where they start to feel fun. As previously stated there is now a pay to win element if that is something that bothers you.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •