Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member Greyfyn's Avatar
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    Hello,

    This thread is veering into some inappropriate territory. Project: Gorgon has a no insult policy. Regardless of what happened, all players should be able to make posts without expectation of being harassed. In this case, the issue appears to be on all sides.

    There are multiple expectations here that do not coincide with either Project: Gorgon or our community. Everyone chill a bit.

    Grey

    Volunteer Guide

  2. #12
    Junior Member Ransel's Avatar
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    No worries Greyfyn, I'm done with the thread.

    I don't think there is anything productive being presented in this thread and I doubt the intentions of the OP as stated earlier.

  3. #13
    Junior Member Eidolonn's Avatar
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    After those false accusations and shameless claims it's clear that this guy didn't even read what I typed. I will be around a couple more days watching this thread if anyone has questions or concerns.

  4. #14
    Senior Member Celerity's Avatar
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    Not going to address all your points, but I think you're mostly right. In terms of progression, you're supposed to go to sun vale after eltibule and then kur, so that's probably why you had so much trouble there. Now of course there's nothing really in game that tells you that and kur logically seems like the next connected zone so I don't blame you. We could do with a world map that tells you the rough level range of all the zones.

    EDIT: Just reread your original post and saw that you did go to Sun Vale. My bad, but I'm going to leave this advice here anyway for others

    Personally, I haven't really experienced too many toxic people but there's always going to be some in every community. I'm sorry to hear that you had a bad time.

    I think the game does get worse after eltibule and sun vale. My only real issue with sun vale is there's only 1 respawn point in a large zone, so if you're all the way in the south and die, it can be kind of a pain. Also we could REALLY do with the main quest line being extended. I'm not asking for Wow themepark levels of quests, but story is nice and the main questline is like a nice piece of string guiding new players along, that just kind of ends in eltibule. I think current plans are to not release any more main questline until the game launches though.

    There's really not that much to find in kur, especially solo and with the cold weather making it really difficult, there's not much opportunity to explore until you're much higher level. I think 90% of my kur experience as a new player was just straight lining towards kur tower for grinding and the inn. I actually didn't use the wiki for the map at first, but I think I got pretty lucky spotting kur tower almost immediately and then I saw the buildings for the inn after that. Personally I really enjoyed overcoming the challenge of kur mountains, but it is a wall to new players since you need to get movement speed gear, cold weather gear etc. Many people do just give up at that point and quit since they don't know or forgot about sun vale, or their build is just too bad and they don't want to have to reroll or grind gear which is perfectly understandable.

    Just in case any new player is reading this and wants help with kur:
    Spoiler Spoiler:


    Ilmari is similarly barren, it makes sense thematically as a desert, but other than the town which provides limited usefulness (work orders and a few training npcs) there's basically only war caches and 1 group dungeon that everyone just teleports straight inside to anyway. War caches are pretty hard but they give some amazing gear upgrades and are designed for solo play.

    Rahu, outside of the city, is just terrible. Mobs placed at random, pathing randomly and I think their navmeshs are still broken. Rahu would probably be better at this point if everything outside of the town was just removed.

    Gazluk, nobody ever farms outside if they have a choice. It looks pretty and has some nice things to find like glowy yellow crystals, the caves, 2 npc outposts + Gazluk keep. It's also kinda nice from a gameplay perspective because it's almost what kur gets you ready for. Sadly, the caves don't look particularly interesting (kinda hard for a cave to do) and if you grind in Gazluk that's what you'll spend 90% of your time looking at.

    Fae realm feels unfinished still, I like the sky box, the uniqueness, the elites and wintertide itself, but there's just a real lack of things to actually find. Also super hard and completely inefficient to basically ever grind in this zone since there are no solo dungeons and the mobs are reasonably spread out with wasps that debuff your movement speed to a crawl.

    Povus I think is a big improvement though, it's the current end game zone and I think it's been done really well. Enemies are balanced imo, the zone is interesting and looks good and there are actually things to find and do. More is always better, but I think it's almost as good as serbule, despite not having quite as much to do.
    Last edited by Celerity; 01-22-2022 at 03:34 AM.

  5. #15
    Junior Member Eidolonn's Avatar
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    Thank you for taking the time to respond.

    First, I just want to say that although I had some difficulty in the Kur Mountains- and I hate to correct you on this because it might seem desolate after doing the previous zones- primarily because about 50% of the quests take place in or are picked up from within the group-dungeon areas. The few that aren't, like gather 5 trophy wolf skins, are miserable to do in the cold because you end up spending tens of thousands on campfires. Fortunately, you can get the winter gear that you were talking about at the same time as the skins.

    Secondly, the Ilmari desert is trivialized by using fire resistance potions, but the entire zone feels empty and there doesn't seem to be nearly as many quests or things to do outside of 3 or 4 areas. This picture I've included is what you'll expect to find in Rahu and the surrounding area(s). The problem is that Project Gorgon forces players to grind skills they don't want to do, to produce goods they can't sell, alone, between sessions of buggy and slow combat. Nobody wants to play that.

    The solution isn't to urge players to skip the entire game by fast-tracking them through power-leveling casino daily quest runs, it's to fix the game and the story and make the world feel alive.



    You seem to think that the Eltibule area was fun and that's fantastic but the number of players and quality of quests seems to diminish in spectacular fashion. More npcs and instances than before are locked behind quest or favor progression and I have to believe that the population is at least 75% lower than in Serbule. Finding a group for the goblin dungeon isn't too difficult, especially with people being power-leveled through there at level 1, but Eltibule is where I found players stopped socializing. You couldn't ask, "hey does anyone want to form a party?" and actually find somebody interested in joining you. Most people in this area stopped saying hello. Sun Vale is a pleasant zone with a wide level range but the zone is just as desolate as Ilmari, and you're right that there isn't many quests or even favor-work to do there.
    Last edited by Eidolonn; 01-22-2022 at 05:48 AM.

  6. #16
    Junior Member Eidolonn's Avatar
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    I'm not even going to bother posting a screenshot of the Kur Mountains but you can safely assume that it is, like I said, dead.
    Last edited by Eidolonn; 01-22-2022 at 06:05 AM.

  7. #17
    Senior Member Mikhaila's Avatar
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    I'd say that both Kur and Ilmari have more to do than might first appear. They are themed as bleak wilderness zones.

    Kur is a great place for gathering resources and can be a hub for storage. There is a lot of storage in Kur, depending on what you do as a character, but just the basics have 4 npc and the shrine, all accessable from the table in the second hut. There is also everything you need for tradeskilling. I store a ton of materials there.

    For raw materials you have the low end metal slab motherlodes, a huge amount of wood, and mining of various types.

    Several areas for grinding EP, loot, or hides. Two orc camps, the werewolf area, yetis, or lower level stuff by the elt zone. After that you have the wolf cave and the ice caves.

    It's cold outside, but there is a system of camp fires around the zone, and with warm weather gear you have a good amount of time between needing to warm up. Far longer if you use cold potions, orcish thickskin, or several other cold remedies. Kur is also a training zone for Gaz Much colder in Gaz, but like kur it has mining, motherlodes, wood and high level skins. Trash mobs also drop runestones, lace, and notus books. And of course Glowy Yellow Crystals, needed for crafting high end gear.

    Ilmari doesn't have as much as kur. But i end up there a few times a week for work orders, quests, heading to dungeon, or war caches.

  8. #18
    Member MarleVVLL's Avatar
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    Excellent feedback; thank you for sharing!

  9. #19
    Junior Member Eidolonn's Avatar
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    Quote Originally Posted by MarleVVLL View Post
    Excellent feedback; thank you for sharing!
    You are most welcome!

  10. #20
    Junior Member Eidolonn's Avatar
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    I'd like to post an update on my status today and leave a couple more suggestions that I had forgot to include in the original post.

    The individual who offered to sell me some equipment didn't have the materials to make the equipment so I wasn't able to make an informed analysis but I did find a new guild that operates at a higher level, hoping as a "last-ditch effort" to experience some of the higher level content with other players instead of alone. The guild has been extremely helpful in terms of information and materials that I need for spell research but I still find myself only logging in to play alone.

    Which brings me to my next point: The amount of materials I need for my upcoming spells for fire and ice magic is so ridiculous that it shocked even a level 80 player when I told him that I needed 146 blue books and 76 red books which actually only covers the ice spells not the fire ones. The wiki suggests looting the ground-spawns in Rahu for the books, but they are uncommon spawns and only 5% of the time will you receive a book for research. Just to get my 60 and 65 spells for fire and ice magic, I calculated that I will need to kill approximately 20,000 mobs. That's more than all mobs I've killed combined. Sound familiar? It seems like the grind is doubling every zone. I don't think it would bother me nearly as much if it wasn't relatively "low level" content and that I would have to do more than 90% of it alone.

    As for the suggestions I forgot to include previously:
    - Surveying is not well-integrating into the leveling process and players don't discover the purpose or necessity of crystals until after they have explored and quested and gathered materials in a zone. It isn't until 3 or 4 zones after you start that you realize you'll need these crystals by the hundreds.
    - If a player trains you, and dies in the process, you should be entitled to the loot from the mobs that you killed in defending yourself.

    I'm not going to kill 20,000 mobs or sit in Rahu for the next 2 weeks farming spell books. Good luck Project: Gorgon.



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