Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member fellentier's Avatar
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    Dieties, vessils, and conduits

    One thought I had regarding the progression of individual directions and unique approaches comes from my thoughts on the gods of this game, thus I leave you with my thoughts.

    Dieties, vessils, and conduits

    Utilizing space saving, the ability to add an interactable spirit world over the top of our regular universe where different rules apply. The ravaged realm created in the moments where the deaths of the gods (minus the current 32 that are still alive) has left a void that needs to be cleansed.


    Initial skill: banishing, and focusing wayward energies into the nether or oneself, having... unpredictable side effects.


    Advanced for those proficient in interacting with spirits: vessils, channeling ones own power into the body of a willing host, allowing you to exit your physical form, and seal yourself within another player. (Unique player exclusive "support" skill. Can enhance the being of one, protecting aganst elementals, darkness, and psychic capacity.


    Final skill: upon mastering the art of banishment and vessilism, unlock diesm. Akin to Chinese mythology, become like a god. Not all powerful like many visions of dieties, but a being that can extract their existence to freely travel the ethereal plane, becoming more proficient as you train, find new experiences to be had.

    ---
    ~Lycanthropomorphic Bull Sage~

  2. #2
    Senior Member Tsugumori's Avatar
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    I like the idea of say high level...

    -Meditation
    -Necromancy
    -Corpse Talking
    -Compassion

    ...being relevant to that idea, (as well as the specific, new skills you have mentioned), I could see it being an interesting addition.

    As for the whole 'spirit world - avatar style', that may be a bit of stretch. If we were talking maybe a new map accessible via the dying skill or a high level meditation etc then I would be one of the first to queue up to go Spirit Spelunking.
    - When you wanted a lot of Gene Wilder gifs, (Wonka.. obvs), but instead have to attend a funeral for the signature section. Rest in RIP, RIP in Piece o'ever-lasting cake. -

    (Pssst . . . https://media.giphy.com/media/5ZYlp0bF7qMBa/giphy.gif . . . You're welcome . . .)

  3. #3
    Senior Member Hood's Avatar
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    yeah this fits the concept as well, considering there are so many godlings. this could be restricted to the major gods though. Definitely is a lot of flavor to the concept.
    energy derives from both the plus and negative



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