Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #21
    Junior Member Drex's Avatar
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    Quote Originally Posted by Mbaums View Post
    The devs could add 100 slots and players could fill them and then ask for more. If they were removing slots from players then selling our old inventory slot count, you would have a point. But the game has been played and balanced for years around the current non-VIP inventory slot number and the inability to export text files.
    The difference here is that they are adding the additional slots for money. Giving an advantage to players that can afford it. It might not be a big advantage, but it's still an advantage all the same. That's the main issue I have, adding systems to games that give players any level of advantage by making them pay for it with real money. Now if there were say, a way to pay for those extra slots with in game money, but VIP gives them for free, that would at least be a little better, and technically I guess that could be possible if players are able to trade the VIP tokens. But it sounds like the tokens are going to be pretty rare and as such will be super expensive to buy most likely. So only the top players will be able to afford them while new players or casuals probably will never be able to, so they have to open their wallets.

    Quote Originally Posted by Mbaums View Post
    PG has technically had log in rewards for ages. Or more, log out rewards via hang-outs. The other fears you have about changes if the VIP isnt successful enough absolutely applies to games owned by private equity firms, but I don't think it applies here. The fears about if the VIP system failing is moot because, from what I've read, the dev team has been extraordinarily careful with the funds they've earned from backers and purchasers and they can continue to make PG at their current rate of development indefinitely. But I get that sounds a lot like marketing speak, ergo people will have a hard time believing that.
    The hang outs are fine. You don't have to pay for them. Log in rewards on their own are fine, I don't care about them, but if they tie it to the VIP system, it'll be an issue. But that's hypothetical since they may never do that. The issue with the idea that they are fine with money is that they said themselves they are planning to hire a team now. That funding will be gone very quickly if they are hiring new devs to work on the game. There's no way the small amount of money they have received will be enough, thus why they announced hiring new devs at the same time as they announced the VIP system. The link is obvious there. The VIP system is there to hopefully fund the new devs. So what happens if people don't buy VIP? They fire the new devs? They keep them and make VIP more desirable? Both are very possible options here.

    Quote Originally Posted by Mbaums View Post
    The solutions you offered, I think, would make the subscription a more significant change and would probably tank the community. Most players around level 35 are not invested in the game enough to sub.
    I mean, depending on the sub price, I don't think it would tank the community that badly or at all. But that option is just the one I prefer. You could still have a VIP system that's cosmetic only too, but that has its flaws as well. There's no perfect system out there, but I do think that the current VIP idea isn't the best option. At least in my opinion.

    Quote Originally Posted by YAFFY
    I hope you're not suggesting that the devs take away the game we already paid full price for and make us pay a monthly sub to continue playing it.
    I mean, it's not like that's not something that has never been done before. All older MMOs used that exact same model. New ones still do that with expansions all the time. It's really not that unrealistic of an expectation for a game that is constantly being updated with new content. Your initial purchase has gone way beyond what you initially bought by now depending on when you bought it.

    Anyway, if that bothers you, they could easily add some sort of reward for early adopters of the game that paid the price. Many other MMOs have done this in the past. Just give players something equal to the price of the game. They could give X months of game time for example.

    Or they could just make it so players that bought the game have access to the full current game but any future content will be locked behind the subscription.

    Or if they just went with a cosmetic only subscription method, that would be fine too. It's when people start to get an advantage for a subscription that I start to have an issue.

  2. #22
    Junior Member djorm's Avatar
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    The hype is real!
    The offered benefits sound fine for me and I don't think its a huge advantage at all.
    btw I love the game and just play to have fun.
    Keep up the good work!

  3. #23
    Senior Member Ranperre's Avatar
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    The two things of concern going in were inventory and character slots.

    Re inventory: 15 slots is fine. While I agree that it might give a bad impression to newbies, for veterans, it just means a little bit more efficient phlogging/decomposing. Something a few of you are missing is that players don't just put items on the ground at a total loss, if a VIP and non-VIP are playing together until they fill up, they'll likely stay until the VIP fills up while the non-VIP breaks down items at a modest loss (thinking blues/reds).

    Re character slots: Abuse potential. Milk prices will collapse and other timegated features become slightly more trivial. People will be doing glowy yellows, growing mushrooms, ice fishing, etc on eight characters in no time. I've always been a critic of the snail milk system (seriously, why is an ingredient for cloth rarer than the hq item/vervadium?) but if I can collect it on 3-4 accounts, it'll be tolerable. 8 slots lets us do everything though, so yay.


    We should be able to rate our alts so we can go out of VIP without potentially being screwed. I get that it's a simple process of logging into them, but I'm sure people will go out of VIP a day before they expect and be forced to pay $12 to re-rank their alts with extreme resentment. This is an easy issue you guys can avoid ahead of time.

  4. #24
    Member cozycats's Avatar
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    I like the rating Alts suggestion.

    Time gated stuff depends. Snail milk and some other stuff takes extremely high levels, while regular milk doesn't. Either way it could mean trouble but not quite as much on the higher end unless there are few players who farm the items.

    The new skills...AFK XP. It sounds like a way to escape grind easy until maybe level 30, and for the really lazy on some skills or the rich a way to reach levl 55 without lifting a finger.

    Additional inventory slots that are temporary for cash. Unless someone starts telling new players or they read about subscriptions before becoming vested in the game, I don't see too many problems. But still every little bit helps with rage quitting.

    As for paying, I am a miser

  5. #25
    Junior Member Ransel's Avatar
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    I don't get the hand-waving about a few extra inventory slots. It's hardly game breaking.

    They got to pay for the cost of operating the game some how. What's the alternative, a full subscription model? I don't think that would grow the player base that quickly.

  6. #26
    Junior Member Dumdidum's Avatar
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    Can players trade VIP tokens? It would be a huge incentive for non-VIP players to grind cash to be able to afford them, hence more ingame activity.

  7. #27
    Junior Member Kadera's Avatar
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    No questions from me, it all seems pretty straightforward.

    I quite like incoming the VIP program additions, and none of it to me seems game-breaking. We already knew extra character slots were going to be part of VIP, and the extra inventory will help a lot...but again, doesn't seem excessive. To me, anyway. For example, endurance and pocketed armor/belts are already the main way to vastly increase personal carrying capacity from the start, with additional things like storage crates, pocket dimensions, power words, potions and so on providing even more. (I already carry around a 'Nice' storage crate—16 slots in that.)

    And I'm looking forward to trying the non-fiction writing and autodidacticism skills. My low-level alts could really use the help.

    The only thing I would not recommend is Citan's suggested/floated 'special custom chat color,' in terms of future VIP program updates. Seems too much in people's faces and could create bad feelings. When I run into someone in-game, I'd prefer not to know just by looking at them or seeing their chat-text whether they are or aren't currently VIP.

  8.   Click here to go to the next staff post in this thread.   #28
    Administrator Silvonis's Avatar
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    Quote Originally Posted by Dumdidum View Post
    Can players trade VIP tokens? It would be a huge incentive for non-VIP players to grind cash to be able to afford them, hence more ingame activity.
    Yes they can be traded, but they are extremely rare and there's no reliable way to farm them. A couple examples of how they are obtained are: winning a major in-game event or winning a (truly difficult to achieve) jackpot in the casino.

  9. #29
    Junior Member muthax's Avatar
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    Is the patch still coming today?

    NVM I just saw the in-game message
    Last edited by muthax; 05-24-2021 at 10:24 AM.

  10. #30
    Junior Member Dumdidum's Avatar
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    Quote Originally Posted by Silvonis View Post
    Yes they can be traded, but they are extremely rare and there's no reliable way to farm them. A couple examples of how they are obtained are: winning a major in-game event or winning a (truly difficult to achieve) jackpot in the casino.
    I wasnt formulating my question very well. Instead of buying VIP, cant you make it so that you buy VIP tokens. The buyer can then decide to either use said token himself or to trade it on the player market.
    Either way you as a company will get the $$$, and the playerbase has an incentive to use excessive counsils for something useful if they so choose.

    Also, i am hugely in favor of making everything you sell in your shop also available to non-paying players. So if you decide to put character slots behing a paywall, please consider also making them available for counsils, or by rewards based on time played or w/e else. You can make it as hard as you wish to obtain if you do not pay, but please make it so that it is obtainable nevertheless.
    Last edited by Dumdidum; 05-24-2021 at 09:19 PM.



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