Changes to skill and crafting progression and cost?
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Changes to skill and crafting progression and cost?
Hey guys,
I haven't played P:G in probably a year and a half. I stopped playing before because I found the amount of grind required to advance a lot of skills, and the monetary cost, to be overwhelming. The same held true for crafting. In particular, I was working on characters with Fire Magic and Fletching. Has there been any general adjustment in the time and gold required to raise skills and accomplish crafting? I found Fletching, in particular, to be very tedious because of all the related gathering and crafting skills.