Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #12
    Senior Member Ranperre's Avatar
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    Overall this event was way, way better than last one. Last time, I couldn't even finish all three last time on my main character because it was so horrendous (super long fights, unbelievably long waits in the off hours). This time, you were in and out within an hour in every run I participated in (6). This works out to 5/3 of a token every hour, which is worth it to just about everyone atm.

    Oddball ideas:
    - Move the kraken closer to the spawn point or change up the order. Serb hills to Serb is a notoriously long zone (side note, this is one of the first zones new players experience, why is it still so bad?). Add in the long walk and a newbie that isn't quick to hit the portal can end up missing the fight entirely. Elti also has a long walk to Ciervos, but it isn't as much of an issue because it's harder to zerg down when half the people are deerified.

    - Claudia can delay an ill-prepared group significantly. Perhaps Claudia's spawns should disappear after having her armor is depleted? Maybe after 15 minutes of engagement? I get that this might defeat the purpose, but good groups kite the adds and bad groups just die to them repeatedly. I wasn't there for the 6am edt spawn on the first cycle, but this time zone/spawn is exceedingly weak player-wise and led to a 20m delay for everyone else for two days until Jack reset them.
    ---- Ideally, you'd tie spawning the next boss to the death of the previous, but I'm not sure that's workable atm?
    Last edited by Ranperre; 04-22-2021 at 11:04 PM. Reason: English is hard



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