Hi everyone,

I've been toying with a Project Gorgon combat simulator for a while now, and it (kind of) works well enough to share with other theorycrafters out there.

The goal is to input all the details of a build that matter for damage output (abilities, items, item mods) then simulate ability use over X seconds of combat to see how much damage the build does. It's working pretty well for "standard" abilities and mods, but has plenty of limitations right now (it doesn't track power usage, doesn't sim pets, doesn't sim complicated things like combos, only sims single target combat, etc.). It will (or at least should!) list a warning for each thing it doesn't support when running the simulation.

Try it out here: http://pgsim.herokuapp.com/

You can save a build by copying or bookmarking the URL at any time (it updates continuously as you make changes).

I'm open sourcing the code: https://github.com/orakulam/pgsim. There's also more details in the readme there.

If you have questions, need help, or find a bug (almost guaranteed you'll find some bugs ), please post an issue on GitHub or hit me up (here, on Discord, or in game, same name everywhere).

For programmers out there, I'd absolutely love help! There's a bunch of issues in GitHub already, feel free to send a PR for anything.

Best,
Valius