Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Banned overtyped's Avatar
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    Hide unwanted skills

    Give us an option to hide unwanted skills. This would greatly reduce clutter.

  2. #2
    Junior Member Grief's Avatar
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    I support this idea.

    Alongside the option to hide (or perhaps even go as far as "unlearn" skills), it would be beneficial for the skills list to be sorted into collapsible categories such as "combat skills", "beast skills", "trade skills", and "other skills".

    There are many skills in the game already, and I imagine with many more to come the hassle of skimming through the list will become more and more of a chore. By introducing skill categories that can be collapsed or unwanted skills hidden (or unlearned), the accessibility of the list can be streamlined significantly.

    In game alias: Nymandil


  3. #3
    Senior Member Daguin's Avatar
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    I like this idea, and/or the ability to reorganize skills in the menu.
    The "Special Abilities" list in particular gets insanely cluttered once you obtain a lot of skills.



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